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    Wood textures and orientation, scenes

    Scheduled Pinned Locked Moved Woodworking
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    • W Offline
      wootton
      last edited by

      Thank you both, the texture problem is solved, and I'm pretty sure I can figure out how to use scenes and layers to show the parts from the links you provided. Next problem: shadows don't display correctly (sub problem: I don't know how to post my model here so you can advise me.)

      Tom Wootton

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      • Dave RD Offline
        Dave R
        last edited by

        Maybe you can describe the shadow problem? There's an Upload Attachment tab below the line where the Save, Preview and Submit buttons are. You can either upload images or the SKP file.

        Glad you got the texture thing sorted out.

        Etaoin Shrdlu

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        • W Offline
          wootton
          last edited by

          Dave, thanks for the info, here's the model. As you can see, the shadow of the chairback seems to be falling on a nonexistent ground plane.


          shellback.skp

          Tom Wootton

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          • W Offline
            wootton
            last edited by

            A possibly related problem: try as I might, I can't change the main axis so that the "front" camera view shows the front of the chair.

            Tom Wootton

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            • Dave RD Offline
              Dave R
              last edited by

              Looks to me as if you've drawn the chair mostly under the ground plane and then moved the axes which didn't move the ground plane. Here are some screen grabs.

              Here's what you were seeing.
              shellback before.jpg

              After resetting the axes. (I moved the chair slightly to gain access to the origin)
              shellback axes.jpg

              After resetting the axes, moving the chair and rotating it so that if the front view was chosen, it shows the front of the chair.
              shellback after.jpg

              Saw your next post about getting the front view. You need to move the chair and not the axes. The axes start out in the right place naturally. Moving them doesn't move the ground plane nor change the direction of the standard views.

              Etaoin Shrdlu

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              • Dave RD Offline
                Dave R
                last edited by

                Here's your model after the fix.

                Notice the file size reduction. I purged the unused stuff from it. Got rid of a lot of components as well as some other things.


                shellback.skp

                Etaoin Shrdlu

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                • W Offline
                  wootton
                  last edited by

                  Thanks again, Dave. I'm a little baffled about how it happened. I started with the chair back components, at ground level, but then set it aside and built the seat from the axis, starting with the vertical leg, finally moving the assembled chair back into place. Oh well, it's fixed now; thanks again for all your help.

                  Tom

                  Tom Wootton

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Just out of curiosity, start a new model. Draw a box about 4 feet tall and turn on shadows. Do you get the same result with the shadow?

                    Etaoin Shrdlu

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                    • W Offline
                      wootton
                      last edited by

                      No, it works fine. I must have done something along the way, probably while creating the back.

                      Tom Wootton

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Yeah, I guess so. Well, it was easily fixed.

                        Happy sketching.

                        Etaoin Shrdlu

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                        • W Offline
                          wootton
                          last edited by

                          Thanks again to all who responded. To anyone else who wants to learn about layers and scenes in woodworking design, I recommend Joe Zeh's Beginner's SketchUp Tutorial Series http://www.srww.com/google-sketchup.htm and especially his "Rules for 3D Drawing Using SketchUp," found in Part 1. There's also a good description of converting JPG files to textures, and orienting and aligning them to components properly, in Part 8.

                          Tom Wootton

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