Suggestion to have "true" light in Podium
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by now podium light are usually composed of two or more groups as emitter and they seem to work as "point" lights... also usually one of this light emitters is located "out" of the light, where that it mimics the light behavior , but in fact it must;nt be there and it is a bit fake.... I tried to find another way that is more adapted to realastic lamps:"biger light emiter Groups" and no "out group".
but the problem is that such groups would be occuping the scene and confusing, so there must be other solution,...
as it is not important , to use even "points" to enlarge the light emitter group size, so I started to add "point" at the extreme boundries of the group, so it is not confusing, at the same time easy to use and more"adapted to reality"
but maybe the next step is using "dynamic component behaviors" to add an slider beside each llight , to increase or decrease light power.
here is an example of adding points, to group and deleting "out of lamp" emitter groups.
please download and render using podium and compare both lights, the near one is a modified light whit my suggestion , and the far one is a light from podium light plugin package.
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What exactly did you do Majid, besides removing the casting omni and increasing the light strength? I see the difference, but I'm having a hard time understanding.
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That's really nice light. But I have the same problem to find out what you have done here.
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yes mates , I removed the ;UPPER; (fake) part, so I had to increase the light power ( this is not such important) the important part is that, if for example you lower the ceiling to about i.e. 1m to the light, the fake one goes wrong , but mine would work fine (bkz the fake part would intefer the ceiling)... so I've tried to imitate the reality , more true....
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