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Reconstruction of the Colosseum

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  • P Offline
    Puma
    last edited by Puma 19 Jun 2009, 17:07

    Reconstruction of the Colosseum

    http://img197.imageshack.us/img197/8559/henknieuw2.jpg

    Video:

    Screenshots:

    http://www.pumastudios.nl/colosseumreconstructie/index.htm

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    • O Offline
      Olivier
      last edited by 20 Jun 2009, 05:28

      Nice

      You forgot the "vomitorium" the entries/entrances and the distribution of the different floors.

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      • G Offline
        Gjenio
        last edited by 20 Jun 2009, 11:44

        Good attempt Puma!
        Just an advice, the position of the pilasters in the third ring would have to be straight aligned with the columns below.
        Despite of that, is quite ok!


        colosseo_da_Via_dei_fori_imperiali 1.jpg

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        • P Offline
          Puma
          last edited by 21 Jun 2009, 20:42

          Yeah, I fixed that and finished the model.

          Finished the model:

          http://img197.imageshack.us/img197/8559/henknieuw2.jpg

          Video:

          Screenshots:

          http://www.pumastudios.nl/colosseumreconstructie/index.htm

          πŸ˜„

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          • D Offline
            Daniel
            last edited by 22 Jun 2009, 20:40

            No gladiators hacking away at each other, or Christians being devoured by lions? I guess it's not a complete restoration, then. Despite that obvious oversight, it looks good. The entablatures above the Ionic and Corinthian columns look off, though. You might want to go on the pro group (google) and search corintian and ionic - years ago a guy named Bruce created some very nicely detailed classical columns and entablatures.

            My avatar is an anachronism.

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            • P Offline
              Puma
              last edited by 24 Jun 2009, 21:21

              Yeah, but the Colosseum was quite a big model and though I have a very good pc, the model is very heavy for my computer and makes my computer run very slow. If I'd have added more details, it would be my computers death...

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              • P Offline
                Puma
                last edited by 25 Jun 2009, 15:40

                Fixed some things and made new textures. Rendered with Vray (click for enlargement to 2048x1536 for nice details):


                http://img510.imageshack.us/img510/8266/colosfrontjpg320.jpg


                http://img70.imageshack.us/img70/2442/colossidejpg320.jpg


                http://img385.imageshack.us/img385/8532/colosbackjpg320.jpg

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                • P Offline
                  Puma
                  last edited by 25 Jun 2009, 21:31

                  Some comments would be nice.. I never get why my work sometime isn't commented and when it is commented, it's just two times for example. Other topics are commented at least ten times, and I don't even reach five. Isn't it good enough? Isn't it worth to be posted on this forum? If you guys are only interested in photo-realistic renders, then I'm off here. Is it that I'm 17 and that you guys, who are all over 30 years and got a job as architect, designer or something else like that, don't take me serious because of my age? If you think that I don't like negative criticism: I do, because I can make my crap better with it. Ok, enough blabla. I'm not begging for comments, I just want to know why.

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                  • L Offline
                    liam887
                    last edited by 25 Jun 2009, 21:36

                    nice, should fill in the gaps of the cross sections so you dont get the sketchup blue stuff, other than that great

                    VISIT MY ONLINE GALLERY
                    http://www.robotsvdinosaurs.com/

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                    • D Offline
                      Daniel
                      last edited by 26 Jun 2009, 14:10

                      There is a free section cut ruby that creates faces on cross sections that you might find handy for what Liam mentioned. I think the new textures are a big improvement.

                      As far as the comments go, I can only speak for myself. I usually look at this site during work, so am in a hurry and look at only a few; I rarely have time to post a thought out response. But, if I want people to comment on my work, I need to contribute, so trying to rectify that.

                      Please keep posting, Henk.

                      My avatar is an anachronism.

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                      • M Offline
                        marked001
                        last edited by 26 Jun 2009, 15:42

                        looks a million times better with the new textures.... i was not into it at first and thought it was pretty half ass...but now that you've retextured it....i think it looks great...nice job...

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • D Offline
                          d12dozr
                          last edited by 27 Jun 2009, 19:20

                          @puma said:

                          Some comments would be nice.. I never get why my work sometime isn't commented and when it is commented, it's just two times for example. Other topics are commented at least ten times, and I don't even reach five. Isn't it good enough? Isn't it worth to be posted on this forum? If you guys are only interested in photo-realistic renders, then I'm off here. Is it that I'm 17 and that you guys, who are all over 30 years and got a job as architect, designer or something else like that, don't take me serious because of my age? If you think that I don't like negative criticism: I do, because I can make my crap better with it. Ok, enough blabla. I'm not begging for comments, I just want to know why.

                          Speaking as a SU/rendering newbie myself, I think it has to do with the level of detail you have done. Look at this post by a new member - he got a lot of replies because he spent a lot of time adding lots of details. http://forums.sketchucation.com/viewtopic.php?f=81&t=17169 Most of his renders are straight from SU, and they are really impressive.

                          Keep in mind that most of these guys do this for a living and have seen and/or created much nicer models so it takes a lot to impress them. My advice is to browse the gallery and look at the posts to get ideas for better modeling and rendering. If you see something you like and don't know how it was done, ask! πŸ˜‰ Everyone here is friendly and willing to help. πŸ’š

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • A Offline
                            artysmedia
                            last edited by 27 Jun 2009, 19:41

                            I think it is a great model.

                            is a pity that you have not put some sculptures and animated a little the scene with some people.

                            How many polygons have it?

                            P.D.: I also receive few commentaries (i think so πŸ˜›). We must to continue creating interesting models and already the commentaries will arrive...

                            P.D.: Thanks for all your comments πŸ˜„

                            Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                            Blog: Artysmedia

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                            • B Offline
                              brodie
                              last edited by 29 Jun 2009, 04:35

                              tsk tsk...doesn't look ADA compliant to me.

                              oh wait...nevermind πŸ˜„

                              steelblue http://www.steelbluellc.com

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                              • G Offline
                                Gaieus
                                last edited by 29 Jun 2009, 10:35

                                Hi Puma,

                                I'd say that the "architectural massing" is already fine (although there must be some structures under the seats to support those slanting areas).

                                Now you'd definitely need to add

                                • some (even) better textures (from a distance, this current texture is tiling badly as well as too "uniform" for the building)
                                • some modelling/texturing details (like around the arches - they obviously need to be supported somehow)
                                • if you make sect5ions, yes, definitely use TIG's SectionCutFace plugin so that the massing doesn't look "hollow"
                                  Otherwise I love the ones when you put it into the environment - that's very "professional" looking (although I don't really like this term itself).

                                Please, carry on developing the project.

                                Gai...

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