Rogue's W.I.P's!
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I'm currently working on the renders (4/16 done). They'll be 1600x1200, but here's a preview. Now's the time to notify me for any changes (i.e lighting, colour etc) because I don't want to give my PC a hard time by making it churn out the the wrong renders.
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Wow Shams, that’s looking really nice. I do appreciate what you’re doing very much
I just got a newer version of Hypershot, let’s see if it’ll work now
EDIT: Yay! It works, absolutely no problems so far! But my texturing is a little sh!t -
Damn it! Why do my renders turn out crap! Shams, you need to show me all your settings
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I use the "whitestudio" light setup, but I turn off the background. That's about it I guess.
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I have tried that method but I think I’m doing the textures or render settings wrong. I have the render settings set to their defaults. Maybe it’s just my cr@p processor that can’t handle rendering. It seems to do the same thing no matter what program I use...
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A little more work...
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Awesome bonnet!
I got half the renders up: http://picasaweb.google.com/shamscalade/RogueMilanoWIP
Some aren't great... That's why I'm doing 16 so you can choose which ones you like and not run out of renders.On your comment of the Paramount render, I don't really do anything special. I just use the same lighting setup every time. If the renders turn out fine, I'm lucky. If not, then I just retouch them with Photoshop. The retouches aren't huge, it's just brightening, darkening and blurring. For example, on the Paramount renders, the headlights turned out completely black for some reason. So all I did was lighten it up a bit.
Just tell me your procedures so I can check if they're similar to mine.
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Those are great renders, thanks Shams!
I was really interested in the texture application process. I have all the render settings on their default but I don't really know what to do about the textures. If you could send me some info on what types of textures you use for what ad the levels you set them at. I just seem to get very rough metal and body paints...
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I've just starting to play around with Indigo. After a few attempts, I've settled with this render, at the max resolution the free version outputs. Finally finished, at 2000SPP! 1hr 30min.
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@unknownuser said:
I just seem to get very rough metal and body paints...
Ooooh. I actually change the metal coverage. Usually it's 0.2, I go for 0.05 or 0.01; keepin' it minimum. I don't really like the flakes - it makes it look like a tacky paintjob. Plus, the "metal" and "base" is the same (you probably did that, just mentioning it).
You should send me your procedures so I can see what you've done.
@wacov said:
1hr 30min.
Holy s**t! I feel your pain. I thought 8 mins. was far too much...
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If you think 1 hour 30 is bad i recommend you stay away from sss and cauchy b for the moment
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@blank said:
Holy s**t! I feel your pain. I thought 8 mins. was far too much...
You should try 45 hours straight with a failed render
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Lol, I probably shoulda stopped at 1 hour. But it was still a little grainy
I could've done it in under 20 mins at a lower res, but it's just not the same... the time doesn't really bother me anyway, there are other things I can be getting on with. And Indigo's images are so perfect O_O
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Lol.
Good render btw, very nice!
Very similar to my very old renders of my Maverick. I think I used Indigo too.
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Thanks for the render advice Shams.
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Holy **** That looks AWESOME! How much render time was there? If it was under 15min, i will be amazed
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Thanks
Here is another
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Nice! I'm still trying to work out how to make the lights "work", as if they're switched on; no success...
@unknownuser said:
If it was under 15min, i will be amazed
It must be. A similar render (background off; ground reflections on; 1600x1200 res.) took me 7-8 mins.
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Those renders are awesome Ben!
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