sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Newbie question

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    8 Posts 4 Posters 365 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • numbthumbN Offline
      numbthumb
      last edited by

      Hi everyone, here is another stupid one(or maybe not?)After being discouraged by some other 3D applications I have tried SketchUp, and I get hooked. I´m still discovering possibilities of this wonderful piece of software, but so far I am doing well. I am mostly interested in modeling for games, and in doing so I try to keep the polygon count as low as possible. However, when it comes to faces and normals, there are a few things that I don´t fully understand yet. Is it really necessary to model everything inside a model in 3D? What I mean is, if we have a thin sheet metal piece, i.e a car fender or something like that, can it be exported as such, or do I have to create a "thickness"? ( by pushing/pulling it to let´s say, 0.3 cm )
      Thanks in advance!

      Comfortably numb...

      1 Reply Last reply Reply Quote 0
      • V Offline
        vizier
        last edited by

        Thats a really good question I would like to know the answer as well.

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by

          Id guess it depends on your game engine of choice more than anything. If your game engine supports single face geometry you shouldnt have any problems. To be honest id be surprised if there were many game enginges that DIDNT support it.

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • numbthumbN Offline
            numbthumb
            last edited by

            Thanks for your reply.
            I was just curious, because I would really like to integrate my work with some other applications, especially those which support native sketchup files import. But making models just for games is not my only interest.
            I found some info about tweaking export options in SketchUp Pro or converting via Deep Exploration, but they don´t come free.
            What confuses me is actually the managing of very thin surfaces within SketchUp itself, like ship sails, flags, etc. Applying different materials to front and back faces produces odd results when rendered in Kerkythea.
            I guess that little extruding won´t hurt. Although it does increase the number of faces, it could make it a bit more manageable.

            Comfortably numb...

            1 Reply Last reply Reply Quote 0
            • R Offline
              remus
              last edited by

              Your likely to get odd results in a renderer as for the most part they try to imitate reality and as such don't expect to get infinitely thin things. As you said it's best to add thickness when you want to render your models in kerkythea.

              http://remusrendering.wordpress.com/

              1 Reply Last reply Reply Quote 0
              • numbthumbN Offline
                numbthumb
                last edited by

                And it works.Thanks again.

                Comfortably numb...

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  Now as for Kerkythea (when we are at it); it used NOT to support materials applied on back faces (i.e. with a single plane in case of a ship sail for instance or even with thin glass material) but for a good while it (more exactly the su2kt exporter) has been supporting it so you shouldn't bother with giving thickness to a sail at all.

                  Just make sure that the material you apply on the back face is exactly the mirror of that applied to the front face. Generally SU takes care of this however.

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • numbthumbN Offline
                    numbthumb
                    last edited by

                    Thanks for the advice. After all, it would surely look better that way ( but that is only my opinion ). Extruding such curved surfaces is a bit tricky to me anyway.
                    Cheers!

                    Comfortably numb...

                    1 Reply Last reply Reply Quote 0
                    • 1 / 1
                    • First post
                      Last post
                    Buy SketchPlus
                    Buy SUbD
                    Buy WrapR
                    Buy eBook
                    Buy Modelur
                    Buy Vertex Tools
                    Buy SketchCuisine
                    Buy FormFonts

                    Advertisement