Barcelona Pavilion
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Nice result
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Bravo!!
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These are excellent.
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Great work Jackson. Well done.
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They are superb images,
The metal, glass and stone textures are spot on.
These could easily be entered in to a "is it real or a 3D Render image" type of competition.
I have to congratulate you on you patience as well.
Modeling on almost a vertex by vertex basis takes real dedication.Regards
Mr S -
I've seen loads of renders of the Barcelona Pavilion, however, yours are the most convincing i've seen.....not in terms of just pure realism but you have encapsulated the true character of the building. The proportions seem spot on, you can actually buy the plans with the gridiron system illustrated if you want to make it absolutely true.
The textures are fantastic....just like they are in reality. Now all you need to complete the scene are the really obnoxious spanish security guards
Nice work, takes me back to my barcelona trips
[edit] metals in vray look awesome, so life like
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Thats made my day, a great piece of work
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great work jackson
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I - N - C - R - E - D - I - B - L - E
Great marble! Congrats!
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very fine qualitly renders, i love that first render, very smooth did u use Adaptive DMC in image sampler?
64 subdivs ouch!!... why?
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Great renders. My only comment would be a real barcelona's cushions are at least twice as thick as those.
Scott
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Fantastic renders, great attention to detail and mapping of textures. Definitely one for the halls of fame.
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:wow: u got my attention,very nice..bravoo
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Hi Jackson,
very nice results!
You are using Vray for Max?
I ask that because I see direct sun light and HDR light together in 1 image.
VrayforSU has a problem doing that.......or did you find a solution for that? -
Thanks Kwist!
All done with VRay for SU- I use the same solution we discussed once on the ASGvis forums with the following parameters:
GI map Multiplier 40
Blend Ratio 0.99
Texture A: VRay Sky/Sun with an Intensity Multiplier of 0.4
Texture B: Black ground to White sky gradient spherical map jpg (i.e. LDRI), just 200 x 100 px made in Photoshop with a Multiplier of 1.I found even such a simple LDR gradient GI map really helps bring out the details in the external areas, especially the statue by providing 360° fill light to counteract VRay's somewhat overly-simple sky and sun GI. The crazy 0.99 blend ratio is required as the VRay sky is so massively powerful compared to LDRI or even HDRI GI maps- I've even had to take to down to 0.999999 for a couple of projects.
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Thanks for explaining....I will need to convert the multiplier values to V1.0 as I still prefer using that version.
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Jackson,
Here is a picture directly from the Knoll Studio website. This should clear things up.
Maybe not twice as thick but noticeably thicker in the original.
Scott
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This is INCREDIBLE Some of the best renders I've ever seen!
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A really great work Jackson... congratulations ! ...we all have to work harder and harder to keep on being able to show things here without being ashamed !
Just a little remark, the level of detail of the travertine on the ground is maybe a bit weak regarding to the quality of the metal standing next to it... maybe a really soft displacement could bring more realisme to the surface on a close up view.
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