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    War Scene(Not Graphic)

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    • P Offline
      Physicsguy1
      last edited by Physicsguy1

      You can see it on the Warehouse at: http://sketchup.google.com/3dwarehouse/details?mid=d7ddf47dc9aa8ddce2cec85ea6ae00d
      I was wondering if I could improve on anything, like more detail. It is the best detailed model I have ever made, and I am determined to make it better. The Thumbnail itself looks real from a distance. Is there anything I could do to make it more appealing? Also, would someone render it if they had the chance(I can't download the render applications right now)?
      EDIT* Credit to Mr. Planet and Wacov for the foliage

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      • P Offline
        Physicsguy1
        last edited by

        Here is an image.


        machine gunv2scene - Scene 1.jpg

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        • M Offline
          MrPlanet
          last edited by

          Nice job, mate! Thanks for using my foilage and shadowing style 😄

          I reject your reality and substitute my own.

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          • S Offline
            sepo
            last edited by

            Good texturing....Just played with postprocess a bit.


            postprocessed

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            • M Offline
              MrWip
              last edited by

              Good job =Physicsguy=, the model is really clean (Appart for the concrete ground coplanar with the other one, creating trouble for the rendering, but it's not a big issue...).
              Here is a quick Artlantis and Photoshop render (I've just changed the trees and grass to polygonal ones, because handeling the alpha is always a trouble in Atl...)

              Skp + Atl + Photoshop

              http://www.wip-archi.com

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              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                Looks like it was taken right out of Call of Duty 5 and made better. Very nice job to do that from scratch.

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                • M Offline
                  MrWip
                  last edited by

                  An other call of sketchy screenshot... 😄 !

                  Skp + Atl + Photoshop

                  http://www.wip-archi.com

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                  • P Offline
                    Physicsguy1
                    last edited by

                    WOW! Nice Job, Mr. Wip! Thank You!

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                    • R Offline
                      Roger
                      last edited by

                      Only thing missing is a little blood spatter and some brain matter.

                      http://www.azcreative.com

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                      • P Offline
                        Prisoner
                        last edited by

                        wow! Great model, =Physicsguy=, great textures and rendering and your postrendering is awesome, MrWip.
                        How did you do the motion blur? Can you achieve it with Artlantis or do I have to boost my near to non-existing skills in Photoshop? 😕

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                        • olisheaO Offline
                          olishea
                          last edited by

                          nice, looks better than call of duty graphics!!

                          oli

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                          • M Offline
                            MrWip
                            last edited by

                            Roger, if you're missing some blood spot, cracked skulls and distant pain screaming, just let me handle a more 'Conan the barbarian' scene and I'll see what I can do for you 😄 !

                            Then, Prisoner, Artlantis is able to create a quite good DOF, but (as far as I know...)not a motion blur (or at least not on a fixed image ). Here it's all about post processing (and it is so everywhere...start Photoshop, sorry...). There's a directional blur on the shells, a Photo filter on the global image, a glow on the flame, a vignetting and a motion blur on the whole image...

                            By the way it's interesting to precise that the second picture is done on the basis of a screenshot of the Artlantis preview. It's not a real render... so it took about 10 sec of calculation (before the post process in photoshop of course). The only issue is the quality of the AA and the limited size of the preview (800x800).

                            http://www.wip-archi.com

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                            • P Offline
                              Prisoner
                              last edited by

                              Thanks for the basic instructions MrWip. No way around Photoshop it seems.

                              @mrwip said:

                              ... By the way it's interesting to precise that the second picture is done on the basis of a screenshot of the Artlantis preview. It's not a real render... so it took about 10 sec of calculation (before the post process in photoshop of course)...

                              Yeah, that's a way I've been thinking about yesterday, after waiting for some renders that didn't turn out the way I wanted. Good to see this "cheating" in action 👍

                              @mrwip said:

                              ... The only issue is the quality of the AA and the limited size of the preview (800x800).

                              BTW, you can increase the preview size in the preferences (up to 1280 for me, don't know if it depends on the screen resolution)

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                              • M Offline
                                MrWip
                                last edited by

                                Prisoner, of course it's possible to increase the size of the windows, but actually I've never seen it goes over a 800x800. I'm working with a 24 inches screen, so I will be really happy to make 1920 pix screenshots, but Atl always stopped at 800... if you enter 2000x2000 in the preference, the max size of the preview will be 800x800 and if you put a 2000x1000 you will have a 800x400, No matter if you say 'display / enlarge' or 'fit to window' several times...
                                But if you have a screenshot of yours I'm interested to see it, and maybe find out the hidden trick !

                                http://www.wip-archi.com

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  It really does look like a scene from COD5? Thanks! I like the feedback! Maybe i'll do a World War One scene later.

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    yeah it looks like the cod 5 map "Cliffside" haha

                                    oli

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                                    • P Offline
                                      Physicsguy1
                                      last edited by

                                      Have a new model. Still working on the textures. I'll try to make a similar scene.


                                      WW1 scene start.skp


                                      WW1 scene start - Scene 1.jpg

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                                      • P Offline
                                        Physicsguy1
                                        last edited by

                                        http://sketchup.google.com/3dwarehouse/details?mid=cb9b25bb52973f91ce2cec85ea6ae00d
                                        There is the better version. Anyone want to give rendering a try?

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                                        • RayOchoaR Offline
                                          RayOchoa
                                          last edited by

                                          Really AWSOME renders

                                          CaR DeSiGnS bY mE
                                          http://ray-ochoa.com

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            I updated the new scene. Grass components by Mr. Planet.
                                            http://sketchup.google.com/3dwarehouse/details?mid=cb9b25bb52973f91ce2cec85ea6ae00d

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