How to show multiple options for a building?
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Hi all,
I'm creating a model of my current house, because we are considering several different options of how to change the space by knocking down walls etc.
What's the best way to have a model where I can cycle through several different options?
It would be great if I could knock down a wall in one layer only, so that when I hid that layer it hole went away, but it seems from what I can tell that I can't make structural changes to walls in a specified layer. So is there a better way to do this? I'd prefer not to just save a bunch of different files, because I'd like to be able to easily cycle through them when talking to people.
Thanks!
Sam
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Hi Sam,
Combine layer visibility with scenes.Make sure your workflow is this:
- separate what should be separated with groups (layers won't separate geometry).
- put version 1 of say a wall on layer 1, set it visible (but turn off version 2 - see below) and add a scene.
- now insert version 2 of the wall, put it on layer 2, make it visible but hide layer 1
- again, add a scene.
now when you switch between scenes, you can once see version 1 then in the other scene, version 2. Obviously there may be several things (like floor) that are present in each verion - they should have their own layer but always visible.
Something like this - except that I made it to present different textures but presenting different geometry works the same way. http://sketchup.google.com/3dwarehouse/details?mid=3168ed68fce69cf154cbada1da0df134
You can even play with scenes in Google Earth: http://sketchup.google.com/3dwarehouse/details?mid=569332372733870556fd3af0ddd0a84f
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