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    • GaieusG Offline
      Gaieus
      last edited by

      @unknownuser said:

      For the first image I think there is a bit too much grain to the image...

      I guess it's MLT progressive, isn't it? Just too few passes.

      Nice images - as generally! πŸ‘

      Gai...

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      • M Offline
        mateo soletic
        last edited by

        Majid,
        Great work, I love the first image , I really would love to hear more.

        [Concept Illustrations](http://concept-illustrations.com/)

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        • D Offline
          dirkkkk
          last edited by

          I like the feel of the renders.. the first one is my favorite.. very nice. Maybe you can edit the colors of the second render a bit in Photoshop... They appear a bit hard to me.

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          • majidM Offline
            majid
            last edited by

            thanx all for comments, I usually use MLT for my renders, and also i like dotty space it makes.
            i dont know what is my problem that makes my renders to seem that are "renders" not "photoes" ?
            they seem artificial ... maybe too repetative texture??? or maybe not correct bumps or reflections / or maybe details? or smething from soul?
            BTW maybe render masters and artists can direct me?
            thanx again for comments majid

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • Gus RG Offline
              Gus R
              last edited by

              Looks great. I really like the colors and the composition of the second one. Only idea I might have is to perhaps carry the blue tile along the window side wall -- keeping level at the top.

              MLT takes a great deal of time. Being new at this myself you might want to try a photonmap rendering and a ray trace rendering.

              www.instagram.com/gusrobatto/

              www.facebook.com/gusrobatto

              www.flickr.com/photos/gusrobatto

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              • P Offline
                pibuz
                last edited by

                Hi Majid!
                I've the same sensation for the renders I do.. πŸ˜•
                There's always something that seems to be missing, what you call SOUL..
                I noticed that architecture images are usually desaturated a little, so try that first of all..
                Then, i discovered the SHARPEN filter of Photoshop a month ago, and i can say that it slightly increases realism sometimes: perhaps you can try playing a little with its parameters!
                Just make some postproduction work, and show us a before/after comparison: i'm pretty sure you will notice improvements too!

                And obviously, if you find something interesting, share your tips πŸ˜‰ πŸ˜„

                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                • R Offline
                  Roger
                  last edited by

                  @majid said:

                  thanx all for comments, I usually use MLT for my renders, and also i like dotty space it makes.
                  i dont know what is my problem that makes my renders to seem that are "renders" not "photoes" ?
                  they seem artificial ... maybe too repetative texture??? or maybe not correct bumps or reflections / or maybe details? or smething from soul?
                  BTW maybe render masters and artists can direct me?
                  thanx again for comments majid

                  Few people put the care and work into their photos that you put in your renders. As a result, your renders are better than most people's photos and that is why they look different.

                  http://www.azcreative.com

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                  • R Offline
                    Roger
                    last edited by

                    You may find that you only want to apply sharpen in some parts of a photo and not others. For instance the trim on the door panels got a bad case of the jaggies. So I suggest treating photos as if you were doing HDR. Make three layers (normal,sharpened and blurred) layer them in Photoshop and in each area of the photo erase down to the effect that works best for that area.

                    http://www.azcreative.com

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                    • majidM Offline
                      majid
                      last edited by

                      @pibuz said:

                      Hi Majid!
                      ...
                      Then, i discovered the SHARPEN filter of Photoshop a month ago, and i can say that it slightly increases realism sometimes: perhaps you can try playing a little with its parameters!
                      ...
                      And obviously, if you find something interesting, share your tips πŸ˜‰ πŸ˜„

                      recently I tried unsharpen ,as usual over a simple KT render , The amount of sharpen filter, was low but i repeated the filter several times and here is the result,

                      http://i42.tinypic.com/20idfvb.jpg

                      http://i39.tinypic.com/2agiyqw.jpg

                      but desaturation made it too artifical...

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • majidM Offline
                        majid
                        last edited by

                        here is another render of the same scene but whit more details, i think maybe if there was a better texturing way in su then the seat was not so artificail...BTW here is the result ( i was forgetting to add door lock!!! and it was down to floor! )7.jpg

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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