Rogue's W.I.P's!
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Maybe the word aesthetically would be the right one...? I can feel my word bank dying; can I blame the recession for this one too? Anyway...
Gah, didn't notice the rear bumper revision... I know I've seen a powerdome hood somewhere in this thread. GT?
I've done so much on that model! Oh well, I'll see what I can do. Plus, I think I'll wait for the GT, so I can throw some details from the GT in there as well.
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Well Shams, here is the GT. It’s the V6 version though, so no powerdome in sight. That will be reserved for the GT V8 and the other higher performance models.
Next models are the Fastback V6 and Fastback GT V6
http://sketchup.google.com/3dwarehouse/details?mid=ab6590d7a462a304b4473e093f772cf
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The Cobra's don't seem to be getting much feedback...
Tell me what you think!
Here is the Fastback V6:
http://sketchup.google.com/3dwarehouse/details?mid=44b7b32d8970f2bb4473e093f772cf
And the Fastback GT V6:
http://sketchup.google.com/3dwarehouse/details?mid=23c9b051f590ae83b4473e093f772cf
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There may not be anything to say, but I'm here, downloading them .
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Again, thanks Shams
Ok, so no one else is saying anything about the Trojan Cobra still. Come on people, I need feedback.
There have been 25 ratings over the 4 models so far and of that only 7 have had comments....One model has had no comments. I realize that a 5 star says that the people rating it like it (I have seen much, much worse models get 5 star ratings too) but what don’t you like or what do you think can be improved.
That’s really the only reason I upload my models, that and to share with the small group of SU users that actually care. -
honestly Rouge i think it looks pretty bad ass but the reason why not many people comment on your cars is because it looks like every other model you make is just a slightly modified one of the last. What i think people want is original right out of your head cars. Try making something inspired by diffrent ford models and put all the good bits into one really cool design. I know your capable man.
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...I look at the thread, but don't respond, because I've seen tons of cars already, and although I think they're really nice, and extremely detailed( I myself barely even have the patience to spend more than a few hours on one model)
I'm just plain too lazy to leave comments for them all, so I just don't respond to them...In some aspects, I do agree with Ray too.
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Thanks again Ray & BTM.
I will try to get some more “generally exciting” models made; first I will need to het to sketching again.
I have had a fair few ideas for cars over the last few months but don’t have the patients to make them. I find the more conventional designs are much easier to make but aren’t as satisfying in the end.I’ll let you all know how it goes; I’ll try to upload some scans
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them rims are awsome dude
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For now you’ll all have to put up with my slightly less excellent cars!
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Nice. Although I'd personally go for something more drag-racing friendly, like classic steel wheels or five-spoke ones. When I saw these wheels on the '10 GT, I thought Ford made a headstart for the tuning crowd. Maybe that's just me.
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Well, I was going for more of a Racing / Targa / Rally / Drag / Sprint car...
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hey rouge how bout a request?
I would like to see a Ford Interceptor could you do one of those?
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I would love to Ray but there just aren’t any good side, front, rear or top views of it. I am only really able to complete your request if I had these. If some do come along then I will be sure to try.
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Here is a preview of the V8 Cobra
Its early days yet
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I notice you have quite a few rounded parts, do you work with scaled up models? Or is it not an issue with car models, that the faces doesn't end up too small?
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Yes, I do use very high scale models. I work with lots of very detail mesh so there is often the need for high scale modeling. The Cobra itself is about 200,000mm long. If was too much smaller the smaller polys wouldn’t appear and I would be able to get close enough to work with them.
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What's the average face count for your models?
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Anywhere from about 60,000 onwards. The wheels and lights contain most of the poly's. The smaller details are in the likes of the tyre and other such details.
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