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    Strange face !!

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    • P Offline
      PascalHenry
      last edited by

      Hi all,

      I've got some issues with sketchup faces.
      Here are some explanations about the linked file's "life".

      I get a 3D terrain from google earth with sketchup (used "get current view")
      I unlock all object and remove data on Layer named "google earth snap shot".
      Next, I select 3D terrain and explode it (contextual menu).
      At this stage, I'd like select one face but I can only select all the surface (why????) and display bounding edges (contextual menu/select/bounding edges) which seem hide (discontinuous lines)!!
      Anyway, I continu to dissect my terrain. I use "Add Detail" tool (from sand box) on terrain.
      Now some edges are always visible, some still hide. All faces are triangle and can be separatly selected, but as I write just before, all their edges are not visible.
      Finally, I choose to isolate one face without visible edge. so I delete all other faces and edges except my chosen strange face. I've joined the sketchup file with this face.

      This face is strange because :
      When I unhide its edges, I can't select separatly these edges. Why ????
      When I analyse the entities in the model with a ruby script, there are 1 face and 4 edges. Why ????

      Is someone could "give me the light" about this strange face?

      Thanks
      Regards


      test01.skp

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      • J Offline
        Jim
        last edited by

        Welcome PascalHenry,

        The edges of the face are on the "Google Earth Terrain" Layer. If you turn the layer back on (or delete the Layer,) the edges are there.

        Hi

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        • P Offline
          PascalHenry
          last edited by

          Hello Jim,

          Thank you.
          Actually it was too easy!
          But hide entity feature seems to be a little bit confusing
          when we switch layers...
          Thanks again

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          • GaieusG Offline
            Gaieus
            last edited by

            Henry, one thing you always need to keep in mind; layers don't separate geometry in SU at all - they just control visibility. Therefore if you have basic ("primitive", "raw" - i.e. ungrouped) geometry within your model, you shouldn't put different parts of it on different layers because these parts - though on different (sometimes hidden) layers - still interact with each other. See this video for basic ideas and mistakes to avoid:

            [flash=425,344:3m1el3he]http://www.youtube.com/v/fBdP499iw0Y&hl=en&fs=1[/flash:3m1el3he]

            Gai...

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