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[Plugin] Counttriangles.rb by Eleandor

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  • M Offline
    Marian
    last edited by 20 Feb 2009, 14:14

    the original post can be found here
    http://www.infinity-universe.com/Infinity/index.php?option=com_smf&Itemid=75&topic=5875.80

    @unknownuser said:

    I've written a very small and simple ruby script for Sketchup that gives a pretty accurate estimation of the trianglecount of the model. It can probably be useful to people using the free version of sketchup.

    How to install the script:

    1. Download the rubyscript here
    2. Put the downloaded file (counttriangles.rb) in the Sketchup/Plugins folder
    3. Restart sketchup and use the "Count triangles in model" option under "plugins".

    You can also only count triangles of your current selection (useful if you have a lot of 'temporary' objects you don't wish to remove)

    Early tests give a pretty good result, for example:

    The Bellerophon (from ftp)
    .3DS: 98 788 triangles
    .kmz: 76 888 triangles (--> inaccurate)
    The plugin: 96 132 triangles

    Update: encapsulated the code in a module... Shouldn't cause conflicts with other plugins now.

    BTW i asked permission before posting it here.


    counttriangles.rb

    http://marian87.deviantart.com/

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    • T Offline
      thomthom
      last edited by 20 Feb 2009, 14:24

      That's interesting. I've never felt the Face Count very useful indicator to whether it's a heavy model or not, since graphic cards ultimately deals with triangles. A face can be any number of triangles.

      Thanks for posting.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • M Offline
        Marian
        last edited by 20 Feb 2009, 14:30

        It's not about a model being heavy or not, this might be more usefull to people that make models for games, where there is a a limit of how many traingles they can use.

        http://marian87.deviantart.com/

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        • K Offline
          ken28875
          last edited by 4 Mar 2010, 16:57

          @marian said:

          this might be more useful to people that make models for games, where there is a a limit of how many triangles they can use.

          Thanks, Marian.

          Very useful plugin indeed, since i work in the game industry and do all my conceptual models with Sketchup, before exporting into Maya or the game engine.

          Take care,

          _KN

          Follow Your Dreams.

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