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    • X Offline
      xrok1
      last edited by

      looks amazing. do you have a before (existing) photo?

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Thanks man! Here's the pics of the space in it's current condition. These and a 2d cad layout were about all I had to go off of for the modeling. Now that I'm looking at it, I forgot to color the door black. 😳


        Appel_IMG_9944.JPG


        Appel_IMG_9946.JPG

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • T Offline
          troyhome
          last edited by

          These look great- especially the plants. what did you use for plants? they look like they are 3d models and not just 2d or photoshop'd in.

          IOviz.com
          SU Pro 2024 PC

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          • Bryan KB Offline
            Bryan K
            last edited by

            I hope your client goes with it. That is an excellent redesign.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • X Offline
              xrok1
              last edited by

              very nice improvment. have you considered widening and making the wall at the basement stairs into a stone planter?

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • boofredlayB Offline
                boofredlay
                last edited by

                Great work. The driveway texture is bothering me however.

                http://www.coroflot.com/boofredlay

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                • DanielD Offline
                  Daniel
                  last edited by

                  Beautiful, Adam. I'm curious how you did the radial brick edging.

                  My avatar is an anachronism.

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                  • tinanneT Offline
                    tinanne
                    last edited by

                    Adam, great job! I would suggest adding "depth" to the plant areas. Meaning they would be level with the brick. If it look "bumpy" that would be awesome.

                    Sorry, I seem to be at a loss for technical terms this morning.

                    Executive Director : American Society of Architectural Illustrators
                    AIP 30 Competition opens soon. ASAI.org

                    Architectural Rendering

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                    • tinanneT Offline
                      tinanne
                      last edited by

                      PS.. I'm also a fan of 2D perspective. When the rendering gets cropped close to what I know should be a vertical line, it bugs me. 😉

                      Executive Director : American Society of Architectural Illustrators
                      AIP 30 Competition opens soon. ASAI.org

                      Architectural Rendering

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        @tinanne said:

                        PS.. I'm also a fan of 2D perspective. When the rendering gets cropped close to what I know should be a vertical line, it bugs me. 😉

                        Please share exactly what you mean. I definitely value your opinion.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          I think Tina means a 2 point perspective.

                          Your third image above, the edge of the house on the left is not parallel with the frame of the picture.
                          However it does not bother me as much as it does Tina 😄

                          http://www.coroflot.com/boofredlay

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Thanks everyone!

                            I didn't design this space, I only got paid to do the viz work for another contractor who had a homeowner who had a hard time visualizing what his 2D drawing would look like once it was built. I only had a total of 9 billable hours to spend on the project.

                            Boo, I agree, the driveway bothers me too. I tried to add a specular reflection map, but the scale was too small and it ended up looking really speckled.

                            Daniel - Here's a tutorial I made a while back on how to add the soldier brick. http://vimeo.com/2442510 (Sorry about the amount of icons as they got scrunched up when I made the tut) I basically followed the same method, then I used the extrude lines plugin to pull the lines out a 1/4" to represent the mortar and so that it would be renderable.

                            Tina - thanks! Good suggestion about the mulch. I used the Soap skin bubble tool to mound the beds a little, so using the Smoove tool to add some additional character wouldn't be too hard.

                            One thing new I tried with this render was to render out 5 different passes with Vray, then composition them back together in photoshop. I did this saving them as .EXR files to maintain the floating 32 bit color data and so a gamma correction would be automatically applied. In the Vray frame buffer, the way the image looked with the sRGB button pressed, was the same image that came out in the .exr. This won't happen if you save as a .jpg as there is not automatic gamma correction. It seemed to work out really well, as the added color depth gave a lot more control over the exposure of each pass. For instance, I could turn up the exposure on the GI pass without burning out the light areas. I was also able to control the amount of specular highlights and add a blur to just the specular pass to create specular bloom without effecting the overall image in a negative way. Once I got the image comp'd back together, I saved it and changed the mode back to 8-bit mode. This wasn't the best model to really demonstrate, but I was able to figure out a little better work flow and to keep my renders from being so dark.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • tinanneT Offline
                              tinanne
                              last edited by

                              Thanks Boo! LOL, I gave a disclaimer saying my technical dictionary was broken today!

                              Executive Director : American Society of Architectural Illustrators
                              AIP 30 Competition opens soon. ASAI.org

                              Architectural Rendering

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                So, would you suggest I adjust the field of view to keep the vertical lines parallel with the edge of the image? Honestly, it's something I've never even thought about. I will try to do that and see the difference. I was trying to get the FOV close to the perspective in the real images. Is 2 point perspective a standard practice, or more of a personal preference? This is a new thought to me.

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • tinanneT Offline
                                  tinanne
                                  last edited by

                                  No it's not the FOV. Look at the "Camera" menu, check on 2 Point perpspective. You'll see your view change and you'll probably have to reset up the angle.

                                  Really it just depends on the view I'm working with as to whether or not I use 2-pt, but I do use it a lot. People like Boo, who are way more creative then I, probably don't need it! I seem to notice it the most when an image is cropped close. There are many images I love that are definitely not 2-pt perspective. Now I'm just rambling.....

                                  I really do like the images. They are very clean and represent the design perfectly. Good job. 😄

                                  Executive Director : American Society of Architectural Illustrators
                                  AIP 30 Competition opens soon. ASAI.org

                                  Architectural Rendering

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Okay, thanks Tina. I've always saw the option in SU but never tried to play with it. I assume a lot of the images you have on your site are 2-point perspective? I have always loved your image and the clean angles you use, so perhaps I have been a fan of this and not known what it was. However, I am using Vray for my renderings and I'm not sure if it is possible to render a 2 point perspective with the Vray camera. I need to find out.

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • D Offline
                                      DzineTech
                                      last edited by

                                      It is achievable in VfSU however its not achieved as easily with vray for max. In max you just select the physical cam and go to its properties and hit guess shift. In VfSU you need to edit the lens shift values till the image has the vertical lines completely upright just as the human eye perceives physical geometry.

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