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    Photo Match for Professional Architectural Photomontages

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    • MALAISEM Offline
      MALAISE
      last edited by

      Thanks for such a useful tut. It really explains perspective rules . ๐Ÿ‘ ๐Ÿ‘
      I'm translating it in French

      MALAISE ๐Ÿ˜„

      La Connaissance n'a de valeur que partagรฉe

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      • G Offline
        GUNAWAN W
        last edited by

        @dcauldwell said:

        Here is an example
        (the modelled and vray rendered part is the rear single storey extension)

        http://img146.imageshack.us/img146/4769/5108002crop2mh3.jpg

        David

        So david,
        where is your models?
        it's seems like photograph for me ๐Ÿ˜„

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        • dcauldwellD Offline
          dcauldwell
          last edited by

          G

          Here is the rendered model. It is then merged in with the photograph in PS.
          The mirror ball in the foreground was to check out the HDR sky, to see if it was positioned correctly.

          Cheers David

          http://img381.imageshack.us/img381/5998/004oz1.png

          Sketchup 2017
          (vray 2.00)

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          • marked001M Offline
            marked001
            last edited by

            the other problem with photomatch for me, is that is creates a 2 point perspective or some odd setup.. which isnt supported by Maxwell... so its useless... my workaround is to use photomatch..tape a piece of trace to the screen.. trace over a few key edges... and then use that to create my own scene... ๐Ÿ˜‰ haha..

            http://www.revision21vis.com

            instagram: revi21on

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            • dcauldwellD Offline
              dcauldwell
              last edited by

              . . . and if you make a mistake, do you use correction fluid on the screen? I'd love to see you working on a sketch!

              I think SU actually creates a 3 point perspective, but because most photos are taken at eye level they look like 2 point.

              David

              Sketchup 2017
              (vray 2.00)

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              • marked001M Offline
                marked001
                last edited by

                haha... yeah, its definitley a half a$$ method..i admit!

                i dont know.. they do appear to be 3 point, but i dont know, they are weird.. and Maxwell & Podium dont support them when the output ๐Ÿ˜•

                http://www.revision21vis.com

                instagram: revi21on

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                • G Offline
                  GUNAWAN W
                  last edited by

                  @dcauldwell said:

                  G
                  Here is the rendered model. It is then merged in with the photograph in PS.
                  The mirror ball in the foreground was to check out the HDR sky, to see if it was positioned correctly.
                  Cheers David

                  geeez, i see, really impressive work ๐Ÿ‘ ๐Ÿ‘

                  allow me to add this link to video tutorial section.

                  Thank's

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                  • A Offline
                    August
                    last edited by

                    Hi idraft,
                    @idraft said:

                    I found and saved these a while ago, very good show on how to set up perspectives (as tought in the old school days).

                    Do you happen to know the original author? Your use of the word "found" suggests that it is not you.

                    Also, ANYONE,

                    Months ago I ran across a similar tutorial about the geometry of photo matching that I have not been able to find again. (It was saved on my employer's laptop and was in a folder I missed in my last-minute archiving on the day of the layoff. Word to the wise...)

                    The tutorial I'm looking for, if I recall correctly, used a ranch-style house and constructed the camera position(s) someplace in the front yard. Again IIRC, it took a different approach than the files idraft found. In the above files A-E, the image plane and view line are straight and an object is constructed at an angle and then finally rotated to square. In the tutorial I'm looking for, the object was presumed square with the axes and the technique constructed the image plane at an angle. Also, IIRC, it did not use any actual photos but instead illustrated the geometry with a line drawing instead of a photo.

                    I suspect that this "missing" tutorial was old, possibly from SU v4, prior to the built-in Photo Match tool.

                    Does this ring any bells in anyone's memory?

                    Thanks,
                    August

                    โ€œAn idea, like a ghost, must be spoken to a little before it will explain itself.โ€
                    [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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                    • I Offline
                      idraft
                      last edited by

                      This is where I found them back in 2004 (remember then?)
                      http://groups.google.com/group/Sketchup-Pro/browse_thread/thread/14168c7bbabd829/bd0617c15f78519d

                      Seems like there are two authors being Michael Young and Ron Kempke (3pt construction). The download of the .skp files is in the link above. ๐Ÿ‘

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                      • A Offline
                        August
                        last edited by

                        Thanks idraft,
                        @idraft said:

                        This is where I found them back in 2004 ...

                        The download is in the first message in that thread, which seems to be wrapping up a previous discussion from elsewhere.

                        The thread includes a very good discussion of field-of-view and how it relates to the angle in the human eye where peripheral vision takes over from the sharper vision of the retina's central area.

                        It also has an offer from rkempke in October 2005 to put together step-by-step tutorials using camera_parameters.rb, but that was apparently delayed by "solutions for every conceivable situation you may encounter in a 1-pt., 2-pt., or 3-pt. perspective, but each situation requires its own tutorial with a unique set of instructions and calculations."

                        If anyone knows if Ron ever completed that project, I for one would be VERY interested. That offer was the most recent post from him containing the word "perspective".

                        Thanks,
                        August

                        โ€œAn idea, like a ghost, must be spoken to a little before it will explain itself.โ€
                        [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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                        • A Offline
                          August
                          last edited by

                          @idraft said:

                          http://groups.google.com/group/Sketchup-Pro/browse_thread/thread/14168c7bbabd829/bd0617c15f78519d

                          That thread also included an offer from Todd Burch, "I'm sure I can write this in Ruby... it's just a time thing right now."

                          I suspect all such efforts were put aside when v5 (I think) introduced the PhotoMatch tool.

                          However, PhotoMatch has its limitations. I'm pursuing this because I'm interested in getting 3D positions of points when you have several photos from different angles that contain the same points, but you have few or no perspective lines/edges at all.

                          Thanks again,
                          August

                          โ€œAn idea, like a ghost, must be spoken to a little before it will explain itself.โ€
                          [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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