Garden collection
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those are just great.
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Csaba, I asked for folks to make requests, do you have anything in mind for this collection? I am making this a garden collection so if you need any shrubs, plants or flowers from your zone let me know.
I will see how things go with this collection and if things work well I will do other stuff like Trees by zone or whatever the market wants.I was asked for interior plants too as 2D png images do not render great indoors, so that's another collection, I will however not include the Vases as Vases are based on the interior design and choice so my plants will be able to be used with any vase the users chooses.
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@gaieus said:
I see that you are adding a lot of tropical/subtropical flora to this collection. Any chance for more "temperate" vegetation?
That's an interesting question. What kind of vegetation are you making? Any particular climate? Will you be doing packages for different climates?
I do visualisation work for an architectural office where we operate only in Norway, so my interest for vegetation would be limited to vegetation which occurs in Northern Europe.By the way, can you give some example face/edge count for some of the examples you've posted?
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Why so many groups? Are they deeply nested?
Reason I ask, is that V-Ray will take longer to parse scenes which has many deeply nested groups/components. Also, is all material applied to the geometry or the groups.
V-Ray will also slow down, quite notably very quickly, from materials applied to groups or components. Just a FYI. -
Every stem and every leaf is a seperate group, only one level down (Component --> 86 groups)
Renders fast in Podium, Vue and Indigo (yes Indigo)I was under the impression that the new Vray handles grouped meshes better, or is it still doing that wierd disapearing group thing?
All textures have been applied to both faces, not groups/components.
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Ok, with only one level of grouping it should be fine.
The original version had some problems where groups would not render at all. Components where fine.
In SR1.0 it seemed this was fixed, but in SR1.5 things seemed to disappear again. But this time only when you edited a group. Apparently SU doesn't report back that the group changed. But when the file is reloaded it works fine. So it should not be a problem when you just place the vegetation components out there. Only if one where to edit them. But a V-Ray user would most likely be aware of this problem anyway, so I wouldn't worry about that. -
Yes it would be nice to have trees and shrubs from Northern hemisphere. Well that is where my interest would be.
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Technically they are, Most of these are used in Texas (mind you that's like another planet, strange weather, strange landscape and even stranger people/presidents)
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I have already started a savings account. I am placing a couple dollars on my computer every day waiting for the release, I hope that will cover it
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Great plants I am hoping for a Mediterranean collection pack.
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Incredible !! I love these plants !!
Great work Solo
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@unknownuser said:
Here is a flower that is from a temperate climate, anyone from such an environment confirm this?
Love Nastursiums. We plant them every spring in SE Pennsylvania and they continue to a hard frost. I believe they grow year round in areas without frost (i.e. California has tons along the ocean up as far as San Francisco). And they taste good.
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...good low-poly collection Pete!
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Nice sturtiums, Pete, They look very realistic, especially the leaves. They are a very rangy plant that crawls all over in happy disarray and the flowers tend to be floppy and rarely perfect like this, but this is fine, very fine.
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Pete, your work is always amazing. I've a few requests:
A larger, denser liriope; they are very popular here, growing about 18" tall and very dense.
a hellebore (linten rose)
flowering crepe myrtle -
excellent job Pete!!!, something normal in you, the truth you can buy these plants is because they are very good and in sketchup is not always easy with vegetation so real, I guess that tell us where you can buy, grating
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Solo these look great, I havent completely read through this thread so I apologize if I am repeating this question, but what did you use to map the textures? Im pretty sure photoshop cs4 can handle mapping on 3d objects, as well as zbrush...did you use any of these or was it in 3ds max?
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