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    Looking for a Texture tutorial

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    • C Offline
      chrisdell
      last edited by

      I've been looking around here, there, everywhere for new materials and all and I keep finding theses material or textures that come in groups of three. The same texture (see attached), three different tones of that texture. I'm sure there's a reason for this but I can't find a tutorial or anything that explains how to use these.

      Can someone point me in the direction of a 'how to' or tutorial about this stuff?

      ThanksPavement04.jpg


      Pavement04normal.jpg


      Pavement04bump.jpg

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      • soloS Offline
        solo
        last edited by

        Chris these are for rendering apps, do you plan to render and if Yes what render app will you be using?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • C Offline
          chrisdell
          last edited by

          @solo said:

          Chris these are for rendering apps, do you plan to render and if Yes what render app will you be using?

          I've been playing with Kerkythea but I might be playing with others just to see what else is out there.

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          • FrederikF Offline
            Frederik
            last edited by

            Hi Chris,

            As Solo already pointed out, these different image textures are used for render applications... πŸ˜‰

            Pavement04.jpg - this is the "Diffuse Mapping" channel
            Pavement04normal.jpg - this is for the "Normal Mapping" channel
            Pavement04bump.jpg - this is for the "Bump Mapping" channel

            @unknownuser said:

            I've been playing with Kerkythea but I might be playing with others just to see what else is out there.

            For Kerkythea you can download the Getting Started tutorial and take a look at page 12... πŸ˜‰
            Getting-Started_KT2008_page12.jpg

            The "Normal Mapping" channel is located between the "Bump- and Bevel- Mapping" channels... πŸ˜‰

            To generate these images you can use a program like CrazyBump...

            You can also check out Jon's How to make a material from scratch thread at the KT Forum...

            Cheers
            Kim Frederik

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            • daleD Offline
              dale
              last edited by

              That's a great tutorial. Thanks for that.
              A question that I have: Once you have created the material adding the texture and the bump, and use it in SketchUp, does all the corresponding maps etc export directly to other rendering software, i.e Kerkythea, Podium, idx renditioner, etc?

              Just monkeying around....like Monsanto

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              • soloS Offline
                solo
                last edited by

                Podium can use the Normal/diffuse, bump, and specular/reflection maps

                Idx has a roughness slider that converts the diffuse/normal to a bump and I believe it can also use a seperate bump, It also has a slider for reflection that if applied to a bumped texture gives pseudo specular reflection.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • FrederikF Offline
                  Frederik
                  last edited by

                  @dale said:

                  That's a great tutorial. Thanks for that.

                  You're welcome... Glad you like it... πŸ˜„

                  @dale said:

                  A question that I have: Once you have created the material adding the texture and the bump, and use it in SketchUp, does all the corresponding maps etc export directly to other rendering software, i.e Kerkythea, Podium, idx renditioner, etc?

                  Unfortunately my knowledge about Podium and idx renditioner is limited (read non existing)... 😳
                  Having said that... To my knowledge you can only add one image texture in SU... This mean that you can't add a bump-map texture to any channels in SU and thereby you can't export from SU with both a diffuse-map and a bump-map texture... 😐
                  You will need to add these to your material in the material editor of the render application subsequently... πŸ˜‰

                  Cheers
                  Kim Frederik

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                  • daleD Offline
                    dale
                    last edited by

                    Frederik and solo, thank you both.
                    I have vowed to get over my innate fear of Quantum Physics and get on with learning the programs I see you guys use with such virtuosity.
                    I have been having quite a bit of fun with all of the above programs, and although I do quite a bit of bumbling along I'm making headway.
                    I appreciate the advice.

                    Just monkeying around....like Monsanto

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                    • W Offline
                      wmanning
                      last edited by

                      @solo said:

                      Idx has a roughness slider that converts the diffuse/normal to a bump and I believe it can also use a seperate bump, It also has a slider for reflection that if applied to a bumped texture gives pseudo specular reflection.

                      At this time with Renditioner we don't support external maps. So we auto-generate a bump and allow you to determine the amplitude, or reverse it. Our material finishes (polished metal, glass, etc) also add a small bump+specular that is particular to the finish.

                      • William
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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        This is how it would work (showing "real time sample") in the IDX Renditioner material editor:

                        !["Flat" SU material with no "bumpiness" settings](/uploads/imported_attachments/U5Fw_1.jpg ""Flat" SU material with no "bumpiness" settings")
                        Bumpiness set reversed and quite to the right extreme for the screenshot
                        Despite the "quality loss" during the screenshot, you can still see the difference betwen the two material previews; the idea of a bump map (or a normal map if a renderer can use it) is to make the material look to have "physical depth" and the surface irregularities cast shadows on the surface.

                        Light areas appear to "stick out of" while dark areas look to "sink into" the average surface (this is why here it needs to be reversed since the mortar is lighter than the bricks themselves).

                        Every rendering software works along these ideas no matter how the user interfac is arranged. Some can have several, different maps (even layered materials) like Kerkythea while others have a simpler interface with less (but more newbie friendly) settings. The best is to try all and adopt your workflow and the choice of a renderer to the particular job you are working on.

                        Gai...

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                        • C Offline
                          chango70
                          last edited by

                          Pavement04_COLOR.png
                          From this file I used Crazybump and made these files
                          Pavement04_DISP.png
                          Pavement04_NRM.png
                          Pavement04_OCC.png
                          Pavement04_SPEC.png

                          Now which one of these files corresponds to what in VRay? I know the 1st one is displacement... but the rest...

                          THX!

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                          • C Offline
                            chango70
                            last edited by

                            Oh and I found this one.
                            http://www.renderingsystems.com/products.php

                            much cheaper than Crazybump.

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                            • C Offline
                              chango70
                              last edited by

                              Sorry to keep posting. One question does normal maps get used by VRay at all?

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