INDIGO STUDY INDOOR SCENE
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Hi guys! I feel like this is not a floor test scene anymore..
I'm kind of affectionated to this scene!So, I'm still planning a few changes: the spot light on the right is a little annoying and doesn't even seem to be turned on, the right picture is too big, the cart is empty..
Next challenge is the fruit vase: i'm gonna try to fill it with oranges, let's see what comes out!
Then I'll add a piece of furniture on the far right, under the table againsta the wall, and perhaps some objects over the high plasterboard shelf.5 hours of calculation on a Q6600, 4GB RAM, WinXP
No post process, apart from a very subtle sharpening.As always, any suggestion would be much appreciated!
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I like where that scene is going Pibuz!
Maybe some cupboards above that upper shelve on the back wall?
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This is a rather cool scene...i just wish indigo wasnt so damm slow!
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Remus: truly slow, indeed.. But sometimes it DOES worth the wait!
Solo: Hi man! Very interesting POV! I'll give it a try myself when this whole project is over!
Kwisten: All right! Something on the shelf! I was thinking about a couple of decoration vases i found on the warehouse indeed, but they don't seem to fill the shelf too much, so it keeps on looking a little empty and useless... Still thinking...
Earthmover: Very nice feeling! It feels so warm, mine is a little cold....Thank you all guys for your feedbacks!
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Just trying another image, another ies-light and with a HDRI background...
Added a touch bloom in post pro...
Render time: app. 9 minutes...
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What a fun little project....it's great to see all the different results. Perhaps we should all go back and edit our posts to make sure they reflect machine size and render times, for comparison purposes. I think today I'll give the scene a go using Modo.
It would be nice try a similar thing with a shared exterior scene. Anyone got one?
- Awesome video Kwist!
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Hi Pibuz,
...An animation containing your scene.
Hope you like it
(I used a shitload of rubies to get the animation go smoother than the default SU output. Way too tedious)
I gave you credit in the titles.Here it is:
http://youtube.com/watch?v=vEZm-20dVKE&fmt=18[flash=800,533:ltuk2qzp]http://vimeo.com/moogaloop.swf?clip_id=2954360&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:ltuk2qzp]
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Thanks Pibuz!
This has been a cool little community effort. Here is my go at it - played a little with the lights and materials. Straight Kerkythea output, 11+ min. for the # 6 default setting on a Q6600 quad core.
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that good lighting and texturing was the thread, and that's good to see so many programs rendering participating.
This is a clear example of the integration with the various programs with sketchup -
Beautiful Pibuz.
I had a go with your scene using Vue 7's Radiosity engine. Quad core Q6700 - 50 mintues on Ultra with quality boost set to 2.5.
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Thought I'd add an NPR to the mix -
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Hi guys! What a funny topic!
So, i'm going on with the refinement: some minor work on the objects, and some overall changes.
Crits and comments as always!Kwist: thank you for the credit!!!!
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Looking good there, Pibuz!
The details in the scene are wonderful.
Is the glass on that trolley a specular or a thin glass?(minor crit: The void above that shelve still is a bit odd from an architectural viewpoint .)
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@pibuz said:
Perhaps I could fill the shelf with cooking books of recipes!
People would have quite a hard time reaching those, I think. Even when standing on a chair.
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...yeah...you're right....
(My mom is 1.52m tall..lilliput....and keeps yelling at me for that damn shelf) -
@pibuz said:
.. pushpulling the back wall forward to reach the edge of the shelf...
I think that would be a plausible option.
Either it becomes wall (dry wall), or filled with a closed cupboard (e.g for goods you rarely use). -
Thanks Kwist! Your opinions always mean a lot to me!
The glass on the cart is thick, with a little absorption (you can see a pale green/blue colouring the edges): it isn't a simple parallelogram, 'cos I often see some beveling applied to the down face in real glass carts (about 4cm), so i scaled (with centerpoint as the base point) the face a little..
It's hard to describe... I'll attach a PS sketch..I agree with you about the upper shelf
Don't know how to solve that little problem: I even thought about "filling" it by pushpulling the back wall forward to reach the edge of the shelf... Really don't know...
Perhaps I could fill the shelf with cooking books of recipes! Still....
doubts doubts doubts..
Help guys!!!EDIT
added cart glass section sketch
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@kwistenbiebel said:
Hi Pibuz,
...An animation containing your scene.
Hope you like it
(I used a shitload of rubies to get the animation go smoother than the default SU output. Way too tedious)
I gave you credit in the titles.Here it is:
http://youtube.com/watch?v=vEZm-20dVKE&fmt=18hi, what the software that you make the animation ?
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I think he used V-ray for sketchup!
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