Black Surfaces
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Hi Everyone,
I used Sketch Up Pro Durşng the design and 3d modelling process then I had to convert it to 3ds and continued rendering process in 3D Max somehow... But Some of the surfaces appeared to be black... I found out that the the surfaces, all the faces were reversed.. Ihad to to change the surfaces by modifying them to normal again and that took hell of a time. I also used 2 sided materials but did not help to fix the problem..
Does anyone know why does that happen?
And is there any other easier and quicker way to fix this problem?Thanx
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Hi Angelina,
Yes,that is exactly the problem in 3ds - it cannot "recognise" back faces so the only way of handling this is to keep your model consistently "clean" of them. The reason is that SU is a surface modeler and "pretends" or "fakes" solids by making hollow objects always with their normals out. This is also the problem with to sided materials.
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