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    Cylinder interacting with curved surface problem

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    • K Offline
      kanonfodder
      last edited by

      Picture is you have a solid block and cut out a circle on the face and push/pull it 2/3 of the way through the block. Then you go to one of the edges and draw another circle and want to push/pull it to interact with the circle so that there is an opening remaining. Picture the door when you cut a circle for the doorknob, and then you cut an intersecting circle for the latch. I can't get the intersecting circle to disappear, it just starts appearing on the other side of the hole.

      If there is a way to do this on the free version, is it all possible to do something similar where the initial circle depth is only 1/2 way through the block, and the intersecting circle is cutting into the bottom of the first circle.

      Attached file shows the two, just want the edge cylinders to be voids.

      Thanks much.


      interactions.skp

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      • R Offline
        remus
        last edited by

        if i understand correctly, you just need to select everything->right click->intersect with selected and then clean up the model.

        http://remusrendering.wordpress.com/

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        • GaieusG Offline
          Gaieus
          last edited by

          Hi Mike (and welcome, BTW).

          I think if you triple clicked on your model (the one that is closer to the origin) and then > Right click > Intersect > ... selected, it would simply create those intersection lines.

          Then you can simply erase the excessive (unwanted) geometry. Note however that you are displaying all back faces so after this, select all again > right clkick > Reverse faces to end up with properly oriented (white) faces all outside.

          Gai...

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          • K Offline
            kanonfodder
            last edited by

            Well when I try to do that, I can't get the second hole to appear, or in the case of the second box, the hole doesn't appear, and the cube turns hollow underneath.

            File shows my two cubes.

            Thanks again.


            interactions part 2.skp

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            • GaieusG Offline
              Gaieus
              last edited by

              The first box works just fine. In the second box, there are already some faces missing for me. How did you get to that solution?

              Gai...

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              • K Offline
                kanonfodder
                last edited by

                Well the first box doesn't work fine, but I found how to get that one to work right. Once I cleaned it up, I click on the face that is still there and then click Hide and now I can see through it. I'll play with the other one over the weekend and see if I can get it working. Thanks.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  No, hiding is not THE solution. You will need to erase it.

                  Gai...

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                  • Jean LemireJ Offline
                    Jean Lemire
                    last edited by

                    Hi Kanonfodder, hi folks.

                    See this SU file for ideas.


                    Interactions 2.skp

                    Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                    • K Offline
                      kanonfodder
                      last edited by

                      Thank you so much Jean, that worked great and with nice illustrations. I was so close to doing it that way, but not close enough. I was using the eraser, instead of right click - erase, so it wouldn't remove the face for me.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Note that the Eraser tool only works on lines, not faces.

                        Gai...

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                        • K Offline
                          kanonfodder
                          last edited by

                          And with that I could finish my first major attempt with sketchup, I present to you, a camera base.

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