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    Displacement + vray

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    • R Offline
      rufy
      last edited by

      thankss πŸ˜„ ,but i can't do that in grass material, i can't make more sharpen, i don't know why? πŸŽ‰
      but works in wood or stone material, i will try it again in grass material

      please can you give your setting, and your pic of material? πŸŽ‰
      thanks

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      • C Offline
        cyan.archnet
        last edited by

        very NICE indeed! πŸ‘

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        • M Offline
          Mr S
          last edited by

          @unknownuser said:

          There's a wealth of info over at Vray 4 SU HQ. Do a search, and you'll find what you're looking for.

          Hi,

          Can you provide a link to Vray 4 SU HQ?
          Tried to google this and couldn't find it.

          Thanks

          Regards
          Mr S

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          • StinkieS Offline
            Stinkie
            last edited by

            Errr ... sorry for the confusion. πŸ˜‰ http://www.asgvis.com

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            • M Offline
              Mr S
              last edited by

              Hi Stinkie,

              Sorry about that, I made the assumption that Vray 4 SU HQ was some third party site providing tutorials etc.
              I didn't realise you were refering to the ASGVIS website. Doh!

              Regards
              Mr S

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              • K Offline
                kevsterman
                last edited by

                Does Podium support displacement?

                "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                • R Offline
                  remus
                  last edited by

                  No, podium doesnt support displacement but it does support bump maps and clip maps.

                  http://remusrendering.wordpress.com/

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                  • pugz1983P Offline
                    pugz1983
                    last edited by

                    I've tryed this displacement in Indigo. Works good with stone and wood. Grass is more difficult. But I think it depends on the quality of the texture or greyscale. I think the darker parts are the lowest and the lighter parts higher ( stick out ). So I think it could be a matter of resolution of the texture. I'll post some pics of my attempts soon.

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                    • J Offline
                      Julius
                      last edited by

                      @frederik said:

                      I can only repeat what others already have said... Very nice indeed, but what about the render time..??

                      @pav_3j said:

                      so what render engines support this displacement mapping then? i want to tinker!

                      KT2008 doesn't...
                      But we're working on it...
                      [attachment=1:e0bstany]<!-- ia1 -->displacedmesh_128.jpg<!-- ia1 -->[/attachment:e0bstany]
                      [attachment=0:e0bstany]<!-- ia0 -->KT-cube_displaced.jpg<!-- ia0 -->[/attachment:e0bstany]

                      @maverick83 said:

                      What is displacement?

                      Check this out...

                      😍 😍 😍 i want displacement in KT so much!!! i could also pay for it!
                      kim, you don't want me to use indigo instead of KT, don't you? πŸ˜• πŸ˜‰
                      what are you waiting for?

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                      • J Offline
                        juanjo06
                        last edited by

                        here is a link... maybe usefull

                        πŸ‘ πŸ‘ πŸ‘

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                        • D Offline
                          dacad
                          last edited by

                          Frederik

                          Why do you tease me...πŸ˜›
                          I want that!!when will it be released?

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