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Wraping a picture on a cylinder
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Hi everyone - stuck again - trying to wrap an imported picture on a cylinder
Following the manual doesn't seem to work.
I imported a JPEG file and sized it on the cylinder OK.
When I context clicked into materials, the manual says it goes into colors - mine went into "in model" catagory. When I try to go to paint bucket a small circle and slash icon appears telling me I cannot auto wrap around cylinder like it is supposed to do. Can anyone help
Merry Christmas - Glenn - 
This should work BeanBoy...
- Create a cylinder.
 - Select the File > Import menu item to insert an image.
 - Select an image format from the Files of type drop-down list.
 - Select the image file.
 - Click the Open button. The cursor changes to the Select Tool with the image.
 - Click in the drawing area to place the starting point of the image.
 - Drag the cursor away from the starting point so that the image is resized.
 - Click again to place the image.
 - Context-click on the image. The Image entity's context menu appears.
 - Select Use as Material. The image appears in the In Model material library within the Materials Browser.
 - Click on the material in the Materials Browser. The cursor changes to the Paint Bucket Tool.
 - Paint the Material on the cylinder. The material will automatically wrap around the cylinder, repeating itself as necessary to wrap the entire model.

 
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For an image that should not be repeating, follow the instructions in the description field of this Warehouse model.
Also, you can use a nifty plugin called "UV Tools" by Whaat. It can UV map a texture both cylindrically or spherically.
 
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