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Rendering Fire in Kerkythea

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  • P Offline
    pugz1983
    last edited by 7 Nov 2008, 11:00

    Hi everybody,

    Can anybody help me. I'm trying to render a scene with a fireplace. What is the best way to achieve a realistic fire look? clipmaps? Please help.

    greetz from the Netherlands

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    • G Offline
      Gaieus
      last edited by 7 Nov 2008, 11:08

      Clipmaps for instance - but if you have a transparent png image, you can use its alpha channel as a clipmap in Kerky.

      You could set it to emmit light thus it would work nicely as a fireplace since it would glow.

      Have a look at this image (though "cheating" because the fire itself cannot be seen) by our fellow member, kephalos here.

      http://www.tar.hu/wapmacska/kepek/terem.png

      Gai...

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      • P Offline
        pugz1983
        last edited by 7 Nov 2008, 11:52

        very usefull tips, like the image to. But I think I wil give the png file a try. Never done this before so it will be quite a task. Thanks for the help

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        • E Offline
          Eulgrand
          last edited by 7 Nov 2008, 20:09

          You could try this.

          The diffuse image was taken from this site :
          http://www.kavewall.com/fire-smoke/index.htm

          I just cropped the image and made a clip map out of it.

          Hope this helps.


          Material file.


          flame.jpg

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