Terrain renders
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Thanks, about 16 minutes on two quads (using hypervue network render)
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I really love the output of VUE, is it difficult to work with? The renderings looks really great.
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It's hard to say, if you are used to apps like Max, Maya, etc you may have a little getting used to as the GUI is a little different and the terminology also unique. The function editors are all node based which at first i hated until it just 'clicked' and now I love it.
Creating materials and functions onto those materials will take some learning as well as the animation controls, there are just so many options that at first it's intimidating. Try have fun and learn at a comfortable pace, do not do what I tried with Modo by watching every damn tutorial until I was saturated and now the Modo logo even gives me a chill. -
@solo said:
Try have fun and learn at a comfortable pace, do not do what I tried with Modo by watching every damn tutorial until I was saturated and now the Modo logo even gives me a chill.
lol!!!!!!!!!!
The "above illustration" works really well. Your client will be pleased, I suspect.
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great stuff! Would be more realistic when you see a car's dash, seat and roof frame in the foreground with the shot?
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Both good - but the first one's excellent. What's the size and render time?
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Pete,
How did you go about making the low lying vegetation? Is that all done with instancing / terrain brush?
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I would love to see a tutorial/workflow about the process you used to create these. You definitely need to get on that book idea of yours I read about in another post.
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Thanks guys.
Adam, I used an ecosystem function attached to the ground mixed material and then touched up with eco-brush.
fossa, we will be doing some official SCF tutorials in due course and I will see if I can slip in a SU -> Vue workflow series.
Stinkie, The fun one is only 1024 x 512 and took about an hour to render (1x quad)
The last one is 1024 x 768 or something like that and it was done in about 30 mins on a single quad -
Pete - these are AWEsome...!!!
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Again, I am just about speechless with your work.
Great stuff Pete. -
I can't imagine that you can make with this
video 4'32" : made in one hour! -
Fantastic work as always!
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Pretty crazy stuff alrite
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What a work !
You give us plenty of new ideas Solo. For instance the same landscape on a geological
point of view, with time-erosion ( is it English? )MALAISE
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Solo,
Great work!!
Been following this thread, since I have recently been practicing with the PLE version of VUE.
I so far really like Vue [though slow because of my hardware] & very large file I am working on.
You mention preferring to wash the model through DE, is this because of either axis issues when importing dxf. or saving issues when importing SU model.
Or other?
BTW
Have you completed this video?Best,
Charlie -
Charlie
I normally save my SU model as .skp and then use DE to convert it to .3ds which I then import into Vue. Make sure your units are the same in both apps (if you are working in inches in SU make sure you are using the same in Vue) I never get any axis issues with .3ds nor any UV mapping problems.
There are a few tips and tricks one learns the more you play and i hope when I get the time soon to make an SCF tutorial for a SU to Vue workflow.
As for high poly models eating away at resources, Vue works just like SU as far as layers go, so putting trees on layers and using ecosystems instead of objects will reduce your load considerably.
Getting control over the function editor is by far the most difficult learning curve and once you get a feel for it, anything is possible.
The video has been put on hold for now as the powers that be (architects, enviromental commitee and city) are still undecided on a few aspects and only once they are done will I make relevent changes and hit 'animate', so don't hold your breath, it's like turning the titanic.
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This is great stuff. I recently did some similar type of work for a community on the shore of Puget Sound. Last winter a client of mine whom i am currently designing a beach home for needed some rendering to illustrate the impacts of proposed improvements to a boat launch. I decided to take it on pro bono.
It was easy to construct as I had taken some photos from his property while researching the site and was able to use them to construct a model of the proposed boat launch.
Using:- contour data from the engineering drawings
- photos i had taken
- GoogleEarth to place the contour model into its context
- Photoshop to render high/low tides.
The view obstruction as well as the physical barrier to public access along the Beach was immediately apparent and indisputable. As a result the proposed boat launch is being "re-engineered".
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