Poly tearing
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I'm having a graphics problem w/ SU where, depending on the function I'm trying to perform, get a lot of tearing across the displayed image. It didn't used to be like this... and all of my SU are so effected.
It's supposed to look like this:
But when selecting the measuring tape, it looks like this:
On occasion I also see SU abort w/ a C++ error -- no bug splat.
I suspect this is a video driver problem, perhaps something left over froman earlier rev, but after making several updates, all I see are fewer functions are so effected, not a solution.
I'm using a nVidia 8800 GPU and 175.4 drivers.
Has any seen similar problems? What did you do to ix it?
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Turn off AA.
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genma,
Your problem has been documented, discussed and hopefully resolved, as described on this page:
Is something wrong with my display?
(There are a couple of screen images exactly like yours.)
Regards,
Taff
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