Hutch
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I modeled this hutch last month. It came out realy nice and I'll be posting photos of it as soon as I get them.
I thought I'd post it here so I could get your comments on the construction method.
It's made mostly of MDF and finished in an off-white epoxy paint.
The drawer runners are BLUM Tandem with the BLUMotion soft closing mechanism which in Israel has been an industry standard for years. Parts are, more often than not, joined with a Lamello bisquit joint or screws. -
Very nice, Gidon. I like it. I imagine that if this is similar to other projects you do, it'll be built in no time.
I do have one question for you regarding your drawing method. Why do you make groups instead of components of the parts in the model?
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Dave, none of the parts are repeated that many times to warrent making components out of them.
Also, I usualy make what I call a 'template group' of objects that I know I'll be using a lot but whose dimensions may change. Take the doors for example. This hutch is only one piece in an entier kitchen which also includes a work island. All the doors in the kitchen are basicaly the same but vary in size. I model one door and copy/move it again and again tweaking it's dimmensions as needed. The origional door is a group (my 'template group'). If I'd made it a component I couldn't change it's dimensions without changing all the other doors along with it unless of course I use 'Make Unique' each time which would be a drag and probably take me longer because I'm bound to forget to 'Make Unique' here and there and then I have to undo and make unique and so on.
I suppose if I were working on HUGE models with hunderds of recurring insatances of certain ellements then I'd make components. As it is I just don't find the need for it either in terms of part numbers or poly count.
Does this make sense at all? -
Yes. That does make sense. Thanks for the explanation.
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