Relax, sit back....and enjoy Chopin.
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Escape your daily routine and relax a bit for a moment:
Sketchup + Suanimate + Fryrender
http://www.vimeo.com/1553167
[flash=640,512:32f209l8]http://www.vimeo.com/moogaloop.swf?clip_id=1553167&server=www.vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1[/flash:32f209l8](youtube: http://www.youtube.com/watch?v=abvz9U8hsF4&fmt=18)
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Good stuff, although the camera motion made me feel a bit
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The camera is supposed to follow the feel of the Chopin waltz .
Thus the wavy motion. ("one two three.....one two three.....one two three..etc.")Not the dancing type, Remus?
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Really taking sketchup to the next level. Not to cause offense to anyone at all, but if kwistenbiebel wasn't posting stuff like this, i'd have left for 3dsmax a long time ago.
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Leave it here. I loved it.
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great animation! and your choice for the soundtrack has absolutely hit my weak spot - I love it!
it is always great, how you extend the length of an animation via different post-pro effects. I especially liked the grainy black and white film reel effect (the one you used in the train animation previously.and it truely comes close to what we discuss in the other thread. do I understand it correctly, that suanimate uses copies, placed on layers, for every frame of the animation?
so you can define a camera path for the animation. can you choose a camera-target (single point or even a path) as well? -
Thank you guys for your kind comments .
@plot-paris said:
Do I understand it correctly, that suanimate uses copies, placed on layers, for every frame of the animation?
Yes, exactly. In my example, Suanimate generated 330 scene tabs, together with 330 layers for 330 animation frames.
For each scene tab, a particular layer will be visible while all the others are hidden.@plot-paris said:
So you can define a camera path for the animation. can you choose a camera-target (single point or even a path) as well?
Yes, in the image below you can see I have a camera path (=a curve defining the track the camera will follow) and a camera target path (= where your camera is aimed at).
The other 4 vertical lines are the paths to animate 4 different groups of balloons. Each has been assigned a 'delay', so they don't start simultaneously.
The view below is the 'end state', meaning the position in the last frame, where the balloons are all the way up
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@unknownuser said:
Did you make it Kwist?
The buildings are 3Dwarehouse (re-textured some of them), as well as the balloon model.
Scene setup in Sketchup, animation setup using SuAnimate,setting up the file to render using Fryrender, video editing and effects were done by me, yes.If it isn't o.k. to post this in the gallery (since I didn't model the seperate objects), I will kindly remove this thread
....Just let me know Coen. -
thanks a lot for this detailed description, kwistenbiebel.
suanimate seems to have a straightforward workflow. allthough it is a pity what workarounds programmers have to come up with (layers, scene-tabs...) to make animations possible.
ps: I am totally impressed how few buildings there are in your model. when I watched the video I was sure there is a whole city behind the camera!
exquisite placement of the camera and it's focus! you should seriously consider going into film business
(if you do, give me a shout and I will quit working in architecture and join you; don't know how I endet up here in the first place ) -
Bieb. . . I have just one question. . . .
Don't you . . like have a job???? How do you have time to do all of this stuff? I am clearly doing something wrong. . .
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Thanks Jakob ,
The only thing I miss in Suanimate is a 'tilt camera' option and a better 'undo' operation when doing the scene tab creating process.
Actually, I like it that Suanimate spreads the animation frames out in separate scene tabs, as that is the best way to get it rendered using PR render software.@David H,
I have a daytime job as an independant architect.
This little animation project didn't cost me much setup time: 1.5 hours setting up scene/animation and 1 hour video editing. The rendering process itself was over night.
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