sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Building render (wip)

    Scheduled Pinned Locked Moved Gallery
    16 Posts 8 Posters 1.3k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      rsw
      last edited by

      Although I've modelled a number of buildings in SU I have always presented them as straight su output. I've made various attempts in the past to learn to render these, but have never had the patience, and always seemed unable to achieve the desired results. Recently I've had another go with more success.

      This is an incomplete model, there are some windows and doors missing, I intend adding in plants, fencing etc and a more suitable background/context image, but comments/suggestions on how else it could be improved are definitely welcome.

      Rendered in Kerkythea (grass added in photoshop after)building_render1.jpg

      Richard

      http:img.userbars.pl9819554.png

      http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

      1 Reply Last reply Reply Quote 0
      • FrederikF Offline
        Frederik
        last edited by

        Although I would hate to move the lawn here πŸ˜†, it looks very convincing to me... πŸ‘

        To improve it you can add more details to the scene (I.e. some trees and scrub, curtains/vertical blinds behind the windows, a sunshade etc.) and also work a little more with the materials (I.e. add a bump map to the brick walls)... πŸ˜‰

        But you definitely seem to be on the right track here... πŸ˜‰

        Cheers
        Kim Frederik

        1 Reply Last reply Reply Quote 0
        • DanielD Offline
          Daniel
          last edited by

          Looks great. I'd straighten the image out, though. IMO the angled view is distracting.

          My avatar is an anachronism.

          1 Reply Last reply Reply Quote 0
          • boofredlayB Offline
            boofredlay
            last edited by

            That looks really good. I agree with Daniel about straightening the building out.

            http://www.coroflot.com/boofredlay

            1 Reply Last reply Reply Quote 0
            • RichardR Offline
              Richard
              last edited by

              Hey Richard

              Mate nice job on the materials. Like the others not sure at all why you have rotated the camera! I think a closer view with a wider angle lens would also improve the image!

              Look forward to seeing any updates you might grant us!

              By the way re the design - I think the eaves could be deeper to give a more dramatic roof form!

              Richard

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

              1 Reply Last reply Reply Quote 0
              • R Offline
                rsw
                last edited by

                All: Thanks for the comments. I have changed the camera angle, and it does look better!

                Frederik: Can you suggest any shrubs, trees etc that will render well in kerkythea? I had added a bump map to the brick anyway, but have increased the amount in these next renders.

                Richard: I have increased the eaves depth slightly, although I think I may change the detail of the roof later anyway.

                Adjusted first render and render from a different angle:building_render2.jpgbuilding_render3.jpg

                Richard

                http:img.userbars.pl9819554.png

                http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                1 Reply Last reply Reply Quote 0
                • FrederikF Offline
                  Frederik
                  last edited by

                  @rsw said:

                  Frederik: Can you suggest any shrubs, trees etc that will render well in kerkythea?

                  Of course... πŸ˜‰
                  Have you seen some of the 3D trees and scrub available at the KT download section..?? πŸ˜‰
                  (I assume you have, cause I can see you've used the grass...)

                  @rsw said:

                  I had added a bump map to the brick anyway, but have increased the amount in these next renders.

                  Well... I couldn't see it, but it looks better now... πŸ˜‰

                  Cheers
                  Kim Frederik

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    johnsenior1973
                    last edited by

                    Why the choice of the grey container-like material in this part of the building?


                    cladding choice.jpg

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      rsw
                      last edited by

                      @frederik said:

                      Have you seen some of the 3D trees and scrub available at the KT download section..?? πŸ˜‰

                      For some reason I missed those. I would rather place these from within sketchup rather than kt but can't see how to do that??...

                      @johnsenior1973 said:

                      Why the choice of the grey container-like material in this part of the building?

                      It is intended to be a vertical standing seam like material, although you may be right that it looks too container/industrial like.

                      Richard

                      http:img.userbars.pl9819554.png

                      http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                      1 Reply Last reply Reply Quote 0
                      • FrederikF Offline
                        Frederik
                        last edited by

                        @rsw said:

                        For some reason I missed those. I would rather place these from within sketchup rather than kt but can't see how to do that??...

                        You can't import the KT model libraries to SU, but although the Xfrog Trees are available in 3ds format, I wouldn't recommend that you try to import them to SU, since they're very high poly... πŸ˜‰

                        However, in SU you can place proxies (i.e. 2D trees) and if you're using the latest Beta SU2KT which will export components as instances to KT, you can replace these with instanced 3D Xfrog trees in KT... πŸ˜‰

                        Now that you've already exported your model from SU and applied textures in KT, I suggest that you place some 2D trees in your scene in SU and then when exporting, you first select all the 2D trees (and only these) and then set the Export selection ONLY to Yes in the SU2KT Export Options window...
                        Then open your existing model in KT and Merge the new exported trees into the scene...
                        (You will notice that the proxies are imported as instanced objects..)

                        Now follow these steps to replace the proxies with real 3D trees from the KT model libraries...
                        1.) Insert a tree or another component you want to replace the proxies...
                        (Repeat to match the number of different models you want to be instanced)
                        2.) Select one of trees inserted and open the Instancing Brush tool
                        (Tools > Instancing Brush)
                        3.) After having selected the model click the Instance button...
                        Select the surface and click the Canvas button...
                        4.) Click the Brush button and enter a name for your new instanced object...
                        5.) In the Scene Tree View select the instanced proxie you want to be replaced by the new high poly 3D tree and right-click it...
                        6.) Select Instancing in the sub-menu and select the another Instanced object (in this example the 3D tree instanced object you've just created)...
                        7.) Repeat point 2, 3, 4, 5 and 6 as much as you want...

                        Voila - you're now able to place proxies in SU and replace them in KT with instanced objects... πŸ˜„

                        Hope this helps..!? πŸ˜‰


                        terrain_lawn_mover_su.jpg


                        terrain_lawn_mover_kt.jpg

                        Cheers
                        Kim Frederik

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          rsw
                          last edited by

                          exactly what i was looking for! will try that later. thanks

                          Richard

                          http:img.userbars.pl9819554.png

                          http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                          1 Reply Last reply Reply Quote 0
                          • pbacotP Offline
                            pbacot
                            last edited by

                            cool demonstration, Frederick.

                            RSW. Your work is encouraging for me, as I haven't got so far myself. If I may make some observations as a layman:

                            1. The second angle, straight on to the corner does not do the building justice.
                            2. The grass actually looks too large to me, too much detail beyond the building, as if it is a small model sitting on grass in the foreground.
                            3. Containers have been used in modern buildings. See DWELL. If you want to get away from this, perhaps more detail and a different color will help.
                            4. More suggestion of realism: landings at the sliders (are they doors?). Have the walkway lead off-camera to the access to site.

                            I like the building overall. A lot happening. Good luck.

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                            1 Reply Last reply Reply Quote 0
                            • DanielD Offline
                              Daniel
                              last edited by

                              Another suggestion, Richard: change the concrete material to something grayer - the white is too harsh.

                              Design question: why is there blue brick at the bottom (at grade)? Why put such a deign element at the very bottom, where it will get covered by grass/plants?

                              My avatar is an anachronism.

                              1 Reply Last reply Reply Quote 0
                              • RichardR Offline
                                Richard
                                last edited by

                                Mate I'm a strong believer that to make a good image keep verticals vertical unless you are going for something very dramatic. IMHO this lets down your last few images.

                                Richard

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rsw
                                  last edited by

                                  @pbacot said:

                                  1. The second angle, straight on to the corner does not do the building justice.
                                  2. The grass actually looks too large to me, too much detail beyond the building, as if it is a small model sitting on grass in the foreground.
                                  3. Containers have been used in modern buildings. See DWELL. If you want to get away from this, perhaps more detail and a different color will help.
                                  4. More suggestion of realism: landings at the sliders (are they doors?). Have the walkway lead off-camera to the access to site.

                                  Thanks for the comments pbacot.

                                  1. The image straight on the corner may not do the building justice, but it does show how the building increases in height to that corner - an intentional design element.
                                  2. The grass etc will change significantly - infact the building would actually be in a very urban environment - the current background and grass is temporary.
                                  3. As I said to begin with this is an incomplete model, so I will be making changes to the model which will hopefully improve the 'container' element.
                                  4. You are correct that landings do need to be added - for some reason the original design did not have doors here, but can't think why, as there doesn't appear to be any logical reason.

                                  @daniel said:

                                  Another suggestion, Richard: change the concrete material to something grayer - the white is too harsh.
                                  Design question: why is there blue brick at the bottom (at grade)? Why put such a deign element at the very bottom, where it will get covered by grass/plants?

                                  Daniel, i assume you mean the paths around the building, these will be changing anyway - in fact at the moment the material is only the default su material.

                                  As for the blue/grey brick at the bottom, this would be an engineering brick - to be honest the site is quite tight, so by the time i've put paths, parking etc in as they should be there will be very little grass up against the building anyway.

                                  Thanks for the comments, I probably won't get chance to update this much over the next few days, but will post when I do.

                                  Richard

                                  http:img.userbars.pl9819554.png

                                  http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    Architekturn
                                    last edited by

                                    The white walls looks plastis I think.

                                    Cheap SketchUp Render Service (free estimate!!!)
                                    http://www.architekturn.com

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement