<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Building render (wip)]]></title><description><![CDATA[<p dir="auto">Although I've modelled a number of buildings in SU I have always presented them as straight su output. I've made various attempts in the past to learn to render these, but have never had the patience, and always seemed unable to achieve the desired results. Recently I've had another go with more success.</p>
<p dir="auto">This is an incomplete model, there are some windows and doors missing, I intend adding in plants, fencing etc and a more suitable background/context image, but comments/suggestions on how else it could be improved are definitely welcome.</p>
<p dir="auto">Rendered in Kerkythea (grass added in photoshop after)<img src="/uploads/imported_attachments/nCQW_building_render1.jpg" alt="building_render1.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://community.sketchucation.com/topic/106002/building-render-wip</link><generator>RSS for Node</generator><lastBuildDate>Wed, 07 Oct 2026 09:03:59 GMT</lastBuildDate><atom:link href="https://community.sketchucation.com/topic/106002.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 13 Aug 2008 13:02:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Building render (wip) on Sun, 24 Aug 2008 10:20:04 GMT]]></title><description><![CDATA[<p dir="auto">The white walls looks plastis I think.</p>
]]></description><link>https://community.sketchucation.com/post/1028862</link><guid isPermaLink="true">https://community.sketchucation.com/post/1028862</guid><dc:creator><![CDATA[Architekturn]]></dc:creator><pubDate>Sun, 24 Aug 2008 10:20:04 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Fri, 15 Aug 2008 09:08:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/pbacot" aria-label="Profile: pbacot">@<bdi>pbacot</bdi></a> said:</p>
<blockquote>
<ol>
<li>The second angle, straight on to the corner does not do the building justice.</li>
<li>The grass actually looks too large to me, too much detail beyond the building, as if it is a small model sitting on grass in the foreground.</li>
<li>Containers have been used in modern buildings. See DWELL. If you want to get away from this, perhaps more detail and a different color will help.</li>
<li>More suggestion of realism: landings at the sliders (are they doors?). Have the walkway lead off-camera to the access to site.</li>
</ol>
</blockquote>
<p dir="auto">Thanks for the comments pbacot.</p>
<ol>
<li>The image straight on the corner may not do the building justice, but it does show how the building increases in height to that corner - an intentional design element.</li>
<li>The grass etc will change significantly - infact the building would actually be in a very urban environment - the current background and grass is temporary.</li>
<li>As I said to begin with this is an incomplete model, so I will be making changes to the model which will hopefully improve the 'container' element.</li>
<li>You are correct that landings do need to be added - for some reason the original design did not have doors here, but can't think why, as there doesn't appear to be any logical reason.</li>
</ol>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/daniel" aria-label="Profile: daniel">@<bdi>daniel</bdi></a> said:</p>
<blockquote>
<p dir="auto">Another suggestion, Richard: change the concrete material to something grayer - the white is too harsh.<br />
Design question: why is there blue brick at the bottom (at grade)?  Why put such a deign element at the very bottom, where it will get covered by grass/plants?</p>
</blockquote>
<p dir="auto">Daniel, i assume you mean the paths around the building, these will be changing anyway - in fact at the moment the material is only the default su material.</p>
<p dir="auto">As for the blue/grey brick at the bottom, this would be an engineering brick - to be honest the site is quite tight, so by the time i've put paths, parking etc in as they should be there will be very little grass up against the building anyway.</p>
<p dir="auto">Thanks for the comments, I probably won't get chance to update this much over the next few days, but will post when I do.</p>
]]></description><link>https://community.sketchucation.com/post/1027452</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027452</guid><dc:creator><![CDATA[rsw]]></dc:creator><pubDate>Fri, 15 Aug 2008 09:08:26 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Fri, 15 Aug 2008 01:26:50 GMT]]></title><description><![CDATA[<p dir="auto">Mate I'm a strong believer that to make a good image keep verticals vertical unless you are going for something very dramatic. IMHO this lets down your last few images.</p>
<p dir="auto">Richard</p>
]]></description><link>https://community.sketchucation.com/post/1027396</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027396</guid><dc:creator><![CDATA[Richard]]></dc:creator><pubDate>Fri, 15 Aug 2008 01:26:50 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 16:22:54 GMT]]></title><description><![CDATA[<p dir="auto">Another suggestion, Richard: change the concrete material to something grayer - the white is too harsh.</p>
<p dir="auto">Design question: why is there blue brick at the bottom (at grade)?  Why put such a deign element at the very bottom, where it will get covered by grass/plants?</p>
]]></description><link>https://community.sketchucation.com/post/1027288</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027288</guid><dc:creator><![CDATA[Daniel]]></dc:creator><pubDate>Thu, 14 Aug 2008 16:22:54 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 15:10:34 GMT]]></title><description><![CDATA[<p dir="auto">cool demonstration, Frederick.</p>
<p dir="auto">RSW. Your work is encouraging for me, as I haven't got so far myself. If I may make some observations as a layman:</p>
<ol>
<li>The second angle, straight on to the corner does not do the building justice.</li>
<li>The grass actually looks too large to me, too much detail beyond the building, as if it is a small model sitting on grass in the foreground.</li>
<li>Containers have been used in modern buildings. See DWELL. If you want to get away from this, perhaps more detail and a different color will help.</li>
<li>More suggestion of realism: landings at the sliders (are they doors?). Have the walkway lead off-camera to the access to site.</li>
</ol>
<p dir="auto">I like the building overall. A lot happening. Good luck.</p>
]]></description><link>https://community.sketchucation.com/post/1027263</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027263</guid><dc:creator><![CDATA[pbacot]]></dc:creator><pubDate>Thu, 14 Aug 2008 15:10:34 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 13:36:32 GMT]]></title><description><![CDATA[<p dir="auto">exactly what i was looking for! will try that later. thanks</p>
]]></description><link>https://community.sketchucation.com/post/1027237</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027237</guid><dc:creator><![CDATA[rsw]]></dc:creator><pubDate>Thu, 14 Aug 2008 13:36:32 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 13:31:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rsw" aria-label="Profile: rsw">@<bdi>rsw</bdi></a> said:</p>
<blockquote>
<p dir="auto">For some reason I missed those. I would rather place these from within sketchup rather than kt but can't see how to do that??...</p>
</blockquote>
<p dir="auto">You can't import the KT model libraries to SU, but although the <a href="http://www.xfrogdownloads.com/greenwebNew/products/Version2/press.htm" target="_blank" rel="noopener noreferrer nofollow ugc">Xfrog Trees</a> are available in 3ds format, I wouldn't recommend that you try to import them to SU, since they're very high poly... <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
<p dir="auto">However, in SU you can place proxies <em>(i.e. 2D trees)</em> and if you're using the latest <a href="http://www.kerkythea.net/phpBB2/viewtopic.php?t" target="_blank" rel="noopener noreferrer nofollow ugc">Beta SU2KT</a> which will export components as instances to KT, you can replace these with instanced 3D Xfrog trees in KT... <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
<p dir="auto">Now that you've already exported your model from SU and applied textures in KT, I suggest that you place some 2D trees in your scene in SU and then when exporting, you first select all the 2D trees <em>(and only these)</em> and then set the <strong>Export selection ONLY</strong> to <strong>Yes</strong> in the SU2KT Export Options window...<br />
Then open your existing model in KT and <strong>Merge</strong> the new exported trees into the scene...<br />
<em>(You will notice that the proxies are imported as instanced objects..)</em></p>
<p dir="auto">Now follow these steps to replace the proxies with real 3D trees from the KT model libraries...<br />
1.) Insert a tree or another component you want to replace the proxies...<br />
<em>(Repeat to match the number of different models you want to be instanced)</em><br />
2.) Select one of trees inserted and open the Instancing Brush tool<br />
<em>(<strong>Tools</strong> &gt; <strong>Instancing Brush</strong>)</em><br />
3.) After having selected the model click the <strong>Instance</strong> button...<br />
Select the surface and click the <strong>Canvas</strong> button...<br />
4.) Click the <strong>Brush</strong> button and enter a name for your new instanced object...<br />
5.) In the <strong>Scene Tree View</strong> select the instanced proxie you want to be replaced by the new high poly 3D tree and right-click it...<br />
6.) Select <strong>Instancing</strong> in the sub-menu and select the another Instanced object <em>(in this example the 3D tree instanced object you've just created)</em>...<br />
7.) Repeat point 2, 3, 4, 5 and 6 as much as you want...</p>
<p dir="auto">Voila - you're now able to place proxies in SU and replace them in KT with instanced objects... <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--smile" style="height:23px;width:auto;vertical-align:middle" title=":smile:" alt="😄" /></p>
<p dir="auto">Hope this helps..!? <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/1TED_terrain_lawn_mover_su.jpg" alt="terrain_lawn_mover_su.jpg" class=" img-fluid img-markdown" /></p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/mTK7_terrain_lawn_mover_kt.jpg" alt="terrain_lawn_mover_kt.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://community.sketchucation.com/post/1027236</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027236</guid><dc:creator><![CDATA[Frederik]]></dc:creator><pubDate>Thu, 14 Aug 2008 13:31:50 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 12:47:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/frederik" aria-label="Profile: frederik">@<bdi>frederik</bdi></a> said:</p>
<blockquote>
<p dir="auto">Have you seen some of the <a href="http://www.kerkythea.net/joomla/index.php?option" target="_blank" rel="noopener noreferrer nofollow ugc">3D trees and scrub</a> available at the KT download section..?? <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
</blockquote>
<p dir="auto">For some reason I missed those. I would rather place these from within sketchup rather than kt but can't see how to do that??...</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnsenior1973" aria-label="Profile: johnsenior1973">@<bdi>johnsenior1973</bdi></a> said:</p>
<blockquote>
<p dir="auto">Why the choice of the grey container-like material in this part of the building?</p>
</blockquote>
<p dir="auto">It is intended to be a vertical standing seam like material, although you may be right that it looks too container/industrial like.</p>
]]></description><link>https://community.sketchucation.com/post/1027221</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027221</guid><dc:creator><![CDATA[rsw]]></dc:creator><pubDate>Thu, 14 Aug 2008 12:47:09 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 11:30:36 GMT]]></title><description><![CDATA[<p dir="auto">Why the choice of the grey container-like material in this part of the building?</p>
<hr />
<p dir="auto"><img src="/uploads/imported_attachments/WZ5c_claddingchoice.jpg" alt="cladding choice.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://community.sketchucation.com/post/1027200</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027200</guid><dc:creator><![CDATA[johnsenior1973]]></dc:creator><pubDate>Thu, 14 Aug 2008 11:30:36 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 11:10:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rsw" aria-label="Profile: rsw">@<bdi>rsw</bdi></a> said:</p>
<blockquote>
<p dir="auto"><em>Frederik:</em> Can you suggest any shrubs, trees etc that will render well in kerkythea?</p>
</blockquote>
<p dir="auto">Of course... <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /><br />
Have you seen some of the <a href="http://www.kerkythea.net/joomla/index.php?option" target="_blank" rel="noopener noreferrer nofollow ugc">3D trees and scrub</a> available at the KT download section..?? <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /><br />
<em>(I assume you have, cause I can see you've used the grass...)</em></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rsw" aria-label="Profile: rsw">@<bdi>rsw</bdi></a> said:</p>
<blockquote>
<p dir="auto">I had added a bump map to the brick anyway, but have increased the amount in these next renders.</p>
</blockquote>
<p dir="auto">Well... I couldn't see it, but it looks better now... <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
]]></description><link>https://community.sketchucation.com/post/1027197</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027197</guid><dc:creator><![CDATA[Frederik]]></dc:creator><pubDate>Thu, 14 Aug 2008 11:10:38 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 11:03:48 GMT]]></title><description><![CDATA[<p dir="auto"><em>All:</em> Thanks for the comments. I have changed the camera angle, and it does look better!</p>
<p dir="auto"><em>Frederik:</em> Can you suggest any shrubs, trees etc that will render well in kerkythea? I had added a bump map to the brick anyway, but have increased the amount in these next renders.</p>
<p dir="auto"><em>Richard:</em> I have increased the eaves depth slightly, although I think I may change the detail of the roof later anyway.</p>
<p dir="auto">Adjusted first render and render from a different angle:<img src="/uploads/imported_attachments/ioMt_building_render2.jpg" alt="building_render2.jpg" class=" img-fluid img-markdown" /><img src="/uploads/imported_attachments/lzaO_building_render3.jpg" alt="building_render3.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://community.sketchucation.com/post/1027193</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027193</guid><dc:creator><![CDATA[rsw]]></dc:creator><pubDate>Thu, 14 Aug 2008 11:03:48 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Thu, 14 Aug 2008 01:49:50 GMT]]></title><description><![CDATA[<p dir="auto">Hey Richard</p>
<p dir="auto">Mate nice job on the materials. Like the others not sure at all why you have rotated the camera! I think a closer view with a wider angle lens would also improve the image!</p>
<p dir="auto">Look forward to seeing any updates you might grant us!</p>
<p dir="auto">By the way re the design - I think the eaves could be deeper to give a more dramatic roof form!</p>
<p dir="auto">Richard</p>
]]></description><link>https://community.sketchucation.com/post/1027106</link><guid isPermaLink="true">https://community.sketchucation.com/post/1027106</guid><dc:creator><![CDATA[Richard]]></dc:creator><pubDate>Thu, 14 Aug 2008 01:49:50 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Wed, 13 Aug 2008 15:17:57 GMT]]></title><description><![CDATA[<p dir="auto">That looks really good.  I agree with Daniel about straightening the building out.</p>
]]></description><link>https://community.sketchucation.com/post/1026943</link><guid isPermaLink="true">https://community.sketchucation.com/post/1026943</guid><dc:creator><![CDATA[boofredlay]]></dc:creator><pubDate>Wed, 13 Aug 2008 15:17:57 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Wed, 13 Aug 2008 13:43:05 GMT]]></title><description><![CDATA[<p dir="auto">Looks great.  I'd straighten the image out, though. IMO the angled view is distracting.</p>
]]></description><link>https://community.sketchucation.com/post/1026910</link><guid isPermaLink="true">https://community.sketchucation.com/post/1026910</guid><dc:creator><![CDATA[Daniel]]></dc:creator><pubDate>Wed, 13 Aug 2008 13:43:05 GMT</pubDate></item><item><title><![CDATA[Reply to Building render (wip) on Wed, 13 Aug 2008 13:08:11 GMT]]></title><description><![CDATA[<p dir="auto">Although I would hate to move the lawn here <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f606.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--laughing" style="height:23px;width:auto;vertical-align:middle" title=":laughing:" alt="😆" />, it looks very convincing to me...  <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--+1" style="height:23px;width:auto;vertical-align:middle" title=":+1:" alt="👍" /></p>
<p dir="auto">To improve it you can add more details to the scene <em>(I.e. some trees and scrub, curtains/vertical blinds behind the windows, a sunshade etc.)</em> and also work a little more with the materials <em>(I.e. add a bump map to the brick walls)</em>... <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
<p dir="auto">But you definitely seem to be on the right track here... <img src="https://community.sketchucation.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1787be8a233" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /></p>
]]></description><link>https://community.sketchucation.com/post/1026900</link><guid isPermaLink="true">https://community.sketchucation.com/post/1026900</guid><dc:creator><![CDATA[Frederik]]></dc:creator><pubDate>Wed, 13 Aug 2008 13:08:11 GMT</pubDate></item></channel></rss>