Simple models_simple render
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Thanks for the screen grab. I was indeed wrong. Thank God for coffee!
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@remus said:
Nice render, although i reckon another level of detail (bevelling edges etc.) would make it a much better render...
thanks for pointing that remus. i am actually playing with that "round edge with bezier" but then i have difficulty in removing the smoothness when i want to add projected texture.
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@kwistenbiebel said:
Nice equilibrated scene Nomer. I always love your compositions and the subtle light you add.
A little question though: some of the objects are quite hard edged, maybe it is because of sharp AA settings (catmull Rom)?. Did you use Fresnel reflections on those materials?
fresnel reflection has been added. just 1.35multiplier.
.85 blurrr reflection for tomato
.95 fortabasco
.85 for plate- the placemat is just texture with bump and clipmap.
lighted up with two rectangular light from the ceiling and another big rect light in front with very small multiplier, to smoothen the IR calculation but not really affecting the scene.
i reckoned the hard edge is more on unbevelled models pointed out by remus.
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@unknownuser said:
Thanks for the screen grab. I was indeed wrong. Thank God for coffee!
welcome back stinkie.. hehehe
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inspired by edson comment "about digital still life". well my passion in using 3d and art parallel together has been awaken again. i planned this one for long time and only this afternoon i started and tried to finish it.
here is the screengrab.
maybe i will be doing series called : my "Memories of Hanoi" but direct 3d rendering output.
okay here is the firs rendered one.
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Vietnamese lamp.
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BTH Gold, another vray render
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Superb render Master Nomer! I bow to you!
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@stefanq said:
Superb render Master Nomer! I bow to you!
oops now i have to give back to Bow to the real Master above.
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Now that is what I call luxury .
Nice!
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@kwistenbiebel said:
Now that is what I call luxury .
Nice!
there's seems like a connection christ, you have "nude" i have the "luxury" .
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What can i say? Supurb. Very Very Good
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thanks zulu
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Nice. But I think the bumpmap of the white painted wall to too strong.
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@thomthom said:
Nice. But I think the bumpmap of the white painted wall to too strong.
indeed always has that tendency.
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