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    Hotel Ballroom

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    • S Offline
      steelers05
      last edited by

      These are from a current project I was working on. First though, I have to thank solo for the chair model. I have yet to get sub + smooth, and i probably wouldnt have the ability and patience to make something that looks that good, but I wanted to give credit where credit is due. He just took my request that I posted on the podium form and went and made it. Very classy, thanks man. But I rendered these using v-ray. Hope you like them. Comments and feedback are greatly appreciated. And let me know if anyone has any questions.

      -Steelers05

      http://farm4.static.flickr.com/3184/2718896506_93dc6ef303_b.jpg

      http://farm4.static.flickr.com/3206/2718894862_9859397e5f_b.jpg

      and here is to view them full size:
      http://www.flickr.com/photos/27604581@N02/2718894862/sizes/l/
      http://www.flickr.com/photos/27604581@N02/2718896506/sizes/l/

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      • R Offline
        remus
        last edited by

        Nice renders πŸ‘ very clean.

        My only crit would be with the carpet ( i assume its meant to be carpet.) it looks like lino at the moment, perhaps add a bit of displacement (if vray supports it) and a bit of bump.

        http://remusrendering.wordpress.com/

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        • B Offline
          bianhai
          last edited by

          Very nice!
          good! πŸ‘

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          • S Offline
            steelers05
            last edited by

            Yeah v-ray supports displacement. I agree though I probably should have added a little bit of displacement but my computer acts funny and really slows down when rendering something with displacement. I also could have added at least a little bit of bump to help it out. It does look a little too much like lino. But thanks for the feedback guys. Hope to get more.

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            • S Offline
              steelers05
              last edited by

              Here is an updated view and one new view. I did these primarily to mess around with some lighting effects in post processing and I know they are extremely exaggerated and inacurrate, but sometimes that helps sell a design and they can look really kool. Let me know what you think.

              http://farm4.static.flickr.com/3053/2731155275_ee25c5f59c_b.jpg

              http://farm4.static.flickr.com/3292/2731990418_eff2b52de5_o.jpg

              http://farm4.static.flickr.com/3288/2731995618_647c483a0b_o.jpg

              For full size images:

              http://www.flickr.com/photos/27604581@N02/2731155275/sizes/l/
              http://www.flickr.com/photos/27604581@N02/2731990418/sizes/o/
              http://www.flickr.com/photos/27604581@N02/2731995618/sizes/o/

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              • J Offline
                Jackson
                last edited by

                Fantastic renders from VRay (I guess you're using Vray for SU?)- I did a double-take at the first one, it is very photorealistic.... amazing detail and materials on the tableware too. I'd say displacement would be way overkill for a carpet (not least cos render times would get way longer)- after all short pile carpet only displaces by a few millimetres or 1/8", but a slight noise bump map might improve it further.

                Very impressive work. πŸ‘

                Jackson

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                • R Offline
                  remus
                  last edited by

                  Easy on the lens flare! i think it spoils those last 3 renders, if im honest. Especially the last one, it looks entirely artificial.

                  http://remusrendering.wordpress.com/

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                  • J Offline
                    Julius
                    last edited by

                    really nice renders!
                    only crit about the last three: there's a strange blue color on the cutlery and the glasses doesn't look very realistic: in a real glass you can see through it.

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                    • S Offline
                      steelers05
                      last edited by

                      Thanks for the crits guys. Remus, the lens flares are agreeably too distracting, they were just to play around with lighting affects in PS. I would definately not put them in a final rendering.

                      And damn Julius, I didnt think anyone was going to catch that about the untensils. They definately give off a blueish reflection. I think it has something to do with the refraction layer for my glasses. But good catch. Im gonna try to fix that.

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