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Microsoft counters Google Sketchup

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  • P Offline
    Phil
    last edited by 24 Jul 2008, 12:10

    Caligari (owned for a little while by microsoft) is offering Truespace 3d free to the public. This is a pretty full function 3d program including rendering, rigging and animation. A pushback to Sketchup for sure.

    http://forums.cgsociety.org/showthread.php?f=59&t=656357

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    • A Offline
      Alan Fraser
      last edited by 24 Jul 2008, 12:40

      Wow! Thanks Phil. I'll be trying that out. I used Truespace for many years for CGI. It's pretty easy to learn, its physics engine is excellent and it has a thriving community of plugin developers, busy producing all manner of tsx (truespace extension) files.

      It does nice renders too. http://www.caligari.com/Gallery/ImagesGallery/2008/jan/winner.asp?img=3490&name=Flavio%20Adriani

      3D Figures
      Were you required to walk 500 miles? Were you advised to walk 500 more?
      You could be entitled to compensation. Call the Pro Claimers now!

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      • P Offline
        plot-paris
        last edited by 24 Jul 2008, 12:55

        @unknownuser said:

        ...boasting new better real-time physics engine (including cloth simulation) and real-time rendering

        Google, now you have some pressure for your SU7 release!

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        • M Offline
          MALAISE
          last edited by 24 Jul 2008, 13:06

          Thank you phil,

          I've use a trial version, few years ago. But... price and processor's speed
          were big brake. ( Is it English ?...)
          We 're expecting SU V7 for sure! ๐Ÿ˜‰

          MALAISE

          La Connaissance n'a de valeur que partagรฉe

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          • L Offline
            lewiswadsworth
            last edited by 24 Jul 2008, 13:14

            97-98-99%--Got it...bye, everyone. Unless this thing is bogus...

            col sporcar si trova

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            • A Offline
              Alan Fraser
              last edited by 24 Jul 2008, 13:17

              No, it works. I just installed it.
              I haven't used it for a version ot two, but that is where it might come a little unstuck, in that it uses model units, not real world units...unless they've improved on that.

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • P Offline
                plot-paris
                last edited by 24 Jul 2008, 13:29

                do they use DirectX instead of openGL? (would be a great thing for SU7, don't you think?)

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                • T Offline
                  tomsdesk
                  last edited by 24 Jul 2008, 13:30

                  Dang...multi-processors, high-poly, realtime rendering: am I awake?

                  this looks to be a buzz...how 'bout merging these two threads to simplify the following:

                  301 Moved Permanently

                  favicon

                  (www.sketchucation.com)

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

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                  • L Offline
                    lewiswadsworth
                    last edited by 24 Jul 2008, 15:01

                    I have to admit, within 15 minutes of starting the tutorials I wanted to punch someone...quite a non-standard GUI layout, and the colors are distracting. And I thought learning Blender made me proof against all sorts of crimes against usability! It doesn't help that the written tutorials discuss tools, but do not clearly indicate where those tools are, or what the icons look like. There is a way of turning most of carnival-colored eyecandy OFF and getting text-filled icons/toolbars, but it is still confusing. So I'll start again with the video tuts, and try the written ones later.

                    It looks like you are correct, Alan. Model units, not true measurement units. (Unless that is hidden somewhere...the manual is a set of linked PDFs that are only individually search-able. What kind of Microsoft company doesn't even use CHM files?) Strike one as a tool for architectural design!

                    col sporcar si trova

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                    • K Offline
                      kwistenbiebel
                      last edited by 24 Jul 2008, 15:08

                      Reading this (clumsy GUI, no real units etc..), I won't even bother downloading it.
                      If there is one thing that makes Sketchup addictive, it is the simple GUI and ease-of-use.

                      Not even the bells and whistles on that other product impress me, at least not when the whole thing doesn't have a smooth interface and workflow. I might just as well learn C4D, Max or anything else (even Blender) in that case.

                      But it is cool to see that SU is getting some competition.
                      It should motivate Google to take their product (more?) serious.

                      As a note: I thought 3DVIA was Microsofts counterpart to Sketchup, as it is used to populate Microsoft Virtual earth. I guess Microsoft decided to go for a more 'serious' product.
                      Truescape has character rigging possibilities. Would that mean a Microsoft Lively counter part is on its way? (custom character building for populating a virtual world)

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                      • K Offline
                        kwistenbiebel
                        last edited by 24 Jul 2008, 15:25

                        Maybe Google should buy Cinema4D and make it more Sketchup like?(=simplify workflow and better viewport control)
                        To me,that would be the most awesome thing for Google to do. ๐Ÿ˜„

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                        • L Offline
                          lewiswadsworth
                          last edited by 24 Jul 2008, 15:30

                          I'm starting to think that Blenderhas a better UI (and about the same capabilities, including the NURBS and character rigging). It's difficult to find a real advantage to this, so far. I already know Blender and Rhino, after all.

                          OK, time for a lot of coffee, then some real work (SU!), and try again later. I hate to dismiss things too quickly. At worst, this might be a capable alternative to non-free rendering and animation packages for SU...it will import 3DS and DXF formats.

                          col sporcar si trova

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                          • L Offline
                            lewiswadsworth
                            last edited by 24 Jul 2008, 16:00

                            Caligari site seems a little swamped...and confusing. There is at least one point where the software is indicated with a $495 price tag.

                            http://www.caligari.com/

                            Does this mean we fold up all of this now, trash our rubies, and go home now? NURBS, booleans, real-time rendering, collaboration...Scripts with VB and Javascript (I frickin' HATE Ruby!); node-based-shader editor...on, and on... If it pans out, why would I stay with SketchUp? For goodness' sake: you could go through all of those whining "requests for SU7 features" and start checking them off in the Caligari capability list! It's like Microsoft has been reading the posts here!

                            Feature list:

                            http://www.caligari.com/products/trueSpace/ts75/Brochure/Comparison_tables.asp?Cate=BProducts&SubCate=ComparisonTables

                            (!)

                            Alan, while I'm waiting for the download, can you tell me if this software will model with dimensional precision, like SU? If I say I want a beam 1.075m long, will it create it that long, in other words?

                            col sporcar si trova

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                            • D Offline
                              dmatho
                              last edited by 24 Jul 2008, 16:54

                              For what it may be worth, back in 97 through 99 or 2000 we offered at the Boston Architectural College a Virtual Design Studio; not Virtual Reality but Virtual Realty. Students 'inhabited' via their 3D avatars a virtual space as they designed it; think modeling im Second Life whilst 'living' withing the environment.

                              The point, at last, is that the modeling environment we used was trueSpace; this was just about the 'only' means to get data into Active Worlds, a Second Life precursor of the time.

                              Today, and since release 7, trueSpace has another unique feature: the ability to collaborate, co-modeling in a 3D space synchronously. This 3D environment is appropriately called truePlace; people can chat, VoIP and clash-or-collaborate as they inhabit and model their environment.

                              I'd like to offer my point-of-view: to each their own; know thyself and understand your modeling/design needs, know and choose appropriately the tools, but more importantly know when to let them go, one for another as the needs and demands switch ๐Ÿ˜‰

                              Cheers,

                              • Diego -

                              PS Sorry for the 'Rant-mode'

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                              • K Offline
                                kwistenbiebel
                                last edited by 24 Jul 2008, 18:00

                                @Dmatho,
                                The explanation you just gave could point indeed to the idea that Microsoft is going to come up with a Lively (virtual social world) competitor of their own ...

                                I can't see any other purpose for Microsoft buying out this piece of software.

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                                • StinkieS Offline
                                  Stinkie
                                  last edited by 25 Jul 2008, 06:51

                                  Well ... I'm not certain SU needs a real-time physics engine or real-time rendering. In any case, if I were Google, I wouldn't implement them. I'd keep things as they are: simple. I would, however, add some modeling tools and hig-poly support. Maybe I'd throw in a couple of texturing tools. That'd be it.

                                  I am absolutely convinced there's only a couple of extra things needed for SU to become the top dog in it's niche.

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                                  • Mike LuceyM Offline
                                    Mike Lucey
                                    last edited by 25 Jul 2008, 14:48

                                    .... if it wasn't attractive before why should it be now!
                                    Being free is not good enough a reason ๐Ÿ‘Ž

                                    In order to top SketchUp, something will have to be writen
                                    from the ground Up ๐Ÿ˜‰

                                    Mike

                                    Support us so we can support you! Upgrade to Premium Membership!

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                                    • T Offline
                                      tomsdesk
                                      last edited by 25 Jul 2008, 15:28

                                      My interest with this news is two fold:

                                      First, I hope it provides the impetus so Google will finally tell us what the hell they are doing for us (blind faith wains at my age...as time is running out :`)

                                      Second, I'm wanting/needing a realtime high-poly assembler to combine my sketchup models with my onyx growies and the other great stuff I don't have the patience or just can't to use in SU...if SU7 turns out not to fill this bill. (And I don't want to spend much bucks...free is pretty cheap ;~)

                                      I'm 100% with Stinky: give me high-poly, multi-core, plus throw in a way to backstep some of the SU6 interface to the simplicity of SU5...and I'll be a giddy school girl in love with my first love again.

                                      http://www.tomsdesk.moonfruit.com/
                                      2.5D Trees & Shrubs!

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by 25 Jul 2008, 15:36

                                        @unknownuser said:

                                        Well ... I'm not certain SU needs a real-time physics engine or real-time rendering. In any case, if I were Google, I wouldn't implement them. I'd keep things as they are: simple. I would, however, add some modeling tools and hig-poly support. Maybe I'd throw in a couple of texturing tools. That'd be it.

                                        I am absolutely convinced there's only a couple of extra things needed for SU to become the top dog in it's niche.

                                        Like Tomsdesk, I agree 200% with Stinkie.
                                        Multicore,high poly etc...
                                        As for new functionality, Google could just provide an improved platform (and support) for external coders (Ruby or other languages etc...).

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                                        • L Offline
                                          lewiswadsworth
                                          last edited by 25 Jul 2008, 17:40

                                          @tomsdesk said:

                                          ...and I'll be a giddy school girl in love with my first love again.

                                          Wow! Was I off! So much for my facility for judging the gender of forum members from their names and posts!

                                          --

                                          Read down the comments here:

                                          http://blogs.msdn.com/virtualearth/archive/2008/07/23/announcing-truespace-for-virtual-earth-3d-development.aspx

                                          Way to puncture the guy's balloon, Bruce!

                                          col sporcar si trova

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