SubSmooth Raptor
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Taking a word of advice from Solo about trying something you're not sure you can do, I started this dino last weekend. One great thing about SubSmooth, you can make individual parts over and over again until you get them right. One bad thing about it -- it's difficult to stop fussing with it.
So this is an arbitrary stopping point. I'm about fussed out...
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Thats excellent!
I would however shorten the upper limbs slightly if it's any relation to a Rex.
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I'm an idiot, never read the heading ...Raptor.
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looking great!!!!
care to show the proxy? -
That looks very good.
Would also be interested to see the proxy. -
looks nice, I dont have that plugin!
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excellent model and discovery.
thank you for sharing, can't wait to see more. -
Thank you all for the kind words.
I'd love to "show the proxy" for this guy, but there were many proxies (one for the head, one for the torso, one for the leg, one for the foot, etc.). It was an assembly job -- I made individual parts and knitted them together. I'm still experimenting with this plugin, and I didn't keep anything.
Here's the .skp, zipped.
UtahRaptor.zip
I have one tip to offer (so far) about making SubSmooth models. The actual smoothing process appears to proceed along the green axis. Any rotation of the proxy will give you a slightly different result, so do a bit of testing to get that "just right" shape. -
Playing with the lighting...
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lookin great good job
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It is even better when you can look at the model in 3d - great work Terry
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Another SubSmooth critter from long ago. This an approximation of a Tylosaur.
This is the progression. I used an original Charles R. Knight illustration for the dimensions, created the proxy in the center, then subsmoothed it and did a bit of fussing with the result.
Actual size of this critter was 44 feet long...
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Really impressive work.
Do you use scientific features to model ? ( bones size, footprint...)
MALAISE
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@teezer said:
Another SubSmooth critter from long ago. This an approximation of a Tylosaur.
[attachment=1:2ukyxpkh]<!-- ia1 -->SUTylosaur.jpg<!-- ia1 -->[/attachment:2ukyxpkh]
This is the progression. I used an original Charles R. Knight illustration for the dimensions, created the proxy in the center, then subsmoothed it and did a bit of fussing with the result.
[attachment=0:2ukyxpkh]<!-- ia0 -->SUTylosaur1.jpg<!-- ia0 -->[/attachment:2ukyxpkh]
Actual size of this critter was 44 feet long...
i've seena few models people have made from side elevations and plans of objects (mainly cars) what is the process involved in it, i'm not sure i understand how it works.
great work by the way, very impressive
pav
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awsome modeling
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@malaise said:
Do you use scientific features to model ? ( bones size, footprint...)
I may get to the point one day where I can create "scientifically accurate" models of creatures, but for now I'm still working out the nuances of using SubSmooth. The models in this thread are inspired by 2D illustrations.
As far as the process involved in creating a model from a flat drawing, it's fairly straightforward. The obvious one in this model is to create a flat outline on the 2D image of the Tylosaur, extrude it, sculpt the resulting blocky shape until it looks like the proxy shown, then run SubSmooth on it. SubSmooth is where the magic happens (thanks again, Whaat!).
When the proxy has been smoothed, then I fuss with details until I come to a reasonable stopping point. Another view of the smoothed and detailed model:
And thank you all for the kind remarks...
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