Ugh, Exploding removes faces?
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When I explode a building that has several nested components, random faces (like walls or ceilings) disappear.
Is there some order I should do (or not do) this action in?
Or is there some Ruby out there that explodes without losing faces? -
Ah... layers... Yes, I had things on multiple layers. Let me try flattening that to 1 layer and see what happens
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What I wouldn't call a bug but a "featuer" I don't like is that when you explode something whose geometry on a certain particular layer, it will move that geometry to the layer active during exploding. This may cause things disappear when you turn the visibility of certain layers off (where now there is your geometry that has never been there).
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