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Instancing in indigo

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  • F Offline
    Frederik
    last edited by 15 Jul 2008, 14:10

    @plot-paris said:

    as far as I know, v-ray doesn't support instancing at present.

    Correct... πŸ˜‰

    @plot-paris said:

    I am not aware of any other render-engine, that does that. πŸ˜•

    This is not correct... πŸ˜‰
    It's not that I want to hi-jack your thread, but I need to correct you since Kerkythea also supports instancing and you can use proxies in SU and replace these with instanced objects in KT... πŸ˜‰

    Please check out this thread, which is a small step-by-step tutorial I've posted at the KT Forum... πŸ˜‰

    Cheers
    Kim Frederik

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    • J Offline
      Jon
      last edited by 15 Jul 2008, 14:32

      @frederik said:

      Kerkythea also supports instancing and you can use proxies in SU and replace these with instanced objects in KT... πŸ˜‰

      In fact, Alex once did a test in KT involving a few billion polygons more than that. πŸ˜‰
      These are great tests, plot. Keep it up. πŸ˜„
      PS. I though Vue6 could export proxy objects ❓
      Does anyone know for sure?

      Jon
      KT Team member

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      • S Offline
        solo
        last edited by 15 Jul 2008, 14:49

        Vue 6 has instancing too.

        okay...too slow you just mentioned it.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • P Offline
          plot-paris
          last edited by 15 Jul 2008, 14:55

          ah, good to know, that there are biased renderers that support instancing as well. I just have to find the time to learn them 😒

          but please, post your tests here as well! I want to see loads and loads of instances πŸ˜„

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          • S Offline
            solo
            last edited by 15 Jul 2008, 15:00

            I use Vue quite a lot these days for site overview renders, however I have not yet had the need for instancing, but that is about to change as I need to do an animation of a fly over in the near future that involves a very wooded area and I will need to familiarize myself with this feature soon. as soon As I figure it all out I will post an example and maybe a few screen grabs as to how it works.
            If anyone out there is familiar with it and can assist my learning curve I would appreciate that ... Chipp I am looking at you. πŸ˜„

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • C Offline
              chango70
              last edited by 15 Jul 2008, 15:01

              Does anyone know which one of the other instancing renderer is fasster? Has anyone test the them before?

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              • S Offline
                solo
                last edited by 15 Jul 2008, 17:29

                Okay!

                That was very easy to figure out actually.
                I used the Instancing brush in Vue 6 xstream to paint the SCF logo on a very uneven surface, it was extremely quick and smooth and rendered in 11 minutes.
                I am impressed at the ease and simplicity of instancing with Vue.


                http://img511.imageshack.us/img511/6914/instancingts8.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • A Offline
                  acatalyst
                  last edited by 15 Jul 2008, 18:19

                  301 Moved Permanently

                  favicon

                  (www.vray.info)

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                  • S Offline
                    solo
                    last edited by 15 Jul 2008, 19:03

                    20 000 trees, 208 million polygons, render time 7m24s


                    http://img46.imageshack.us/img46/4821/instancing1tv6.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • F Offline
                      Frederik
                      last edited by 15 Jul 2008, 20:02

                      Dang, Pete... You're smoking hot... πŸ˜„
                      But that terraine would be impossible to orbit in SU... 😞
                      I know zip about Vue, but how is your workflow..?? Do you import models from SU to Vue and take it from there, or...?!? πŸ˜•

                      @Adam - can't see the video... 😐 Guess YouTube needs to get it through their verification system or something, so I will check it later... πŸ˜‰

                      This is obviously a new plug-in/script you're working on - or.??

                      Cheers
                      Kim Frederik

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                      • A Offline
                        AdamB
                        last edited by 15 Jul 2008, 20:04

                        Realtime instancing is the only way to go.. πŸ˜‰

                        megacity.jpg

                        And a very short vid too is here

                        (Should just say that on my old laptop it runs at silky smooth 30Hz comfortably - its the vid capture/youtube compression that drops the framerate)

                        Adam

                        Developer of LightUp Click for website

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                        • S Offline
                          solo
                          last edited by 15 Jul 2008, 20:16

                          Frederik,

                          I can model a component in SU and import straight into Vue6 xstream (it imports .skp) or I can use the tree/plant maker within the app, or use xfrog, onyx or tree generator trees and instance them. I can either duplicate, spread and smart drop them or I can paint them onto a terrain with the airbrush tool.
                          I can choose the scaling, assorted sizing, rotating and twisting too. I have collision control if I need it or allow overlapping, I have the fascillity to decrease the quality with distance leaving only the ones in the foreground in full detail.

                          Pretty cool.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • P Offline
                            plot-paris
                            last edited by 16 Jul 2008, 08:07

                            @solo said:

                            20 000 trees, 208 million polygons, render time 7m24s

                            this is really impressive solo! in that short time!

                            I should definitely have a look at vue!

                            more please!!! πŸ˜„

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                            • P Offline
                              PRSS
                              last edited by 16 Jul 2008, 08:12

                              Amazing!

                              With best regards
                              PRSS

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                              • P Offline
                                pav_3j
                                last edited by 16 Jul 2008, 08:44

                                @plot-paris said:

                                thanks for the idea, Whaat. I messed arround with tree proxies and was soon at 10 000 instances. took an awfully long time to export πŸ˜‰

                                I pushed the use of proxies a bit further and wanted to find out, if nested proxies are possible (proxies within proxies)

                                http://img211.imageshack.us/img211/4056/nesteddummiesvi8.jpg

                                well, obviously they are - what a wonderful tool! so you can create immensly detailed and complicated models and still be able to work fluently in SU? Great!

                                I then created some simple buildings (based on the same component), assembled these to building blocks and created a nice city area.
                                unfortunately my pc (Core2Duo @ 3.0 Ghz, 2 Gb Ram) can't cope with it anymore.

                                indigo, as well as the skindigo exporter seem to break down, if it gets too complicated (I wouldn't have expected differently). πŸ˜„
                                now I would very much like to know, if the possible complexity depends on the power of the machine or on indigo itself.
                                I did a short test of a reduced city model (1/20 of it's original size). still took a long time to export...

                                http://img337.imageshack.us/img337/9413/citynestedproxiesai6.jpg

                                it would be great if one of you guys with the incredibly powerful monster computers (like Coen) had a try. thus we knew, if it solely depends on the machine - and I have to save a lot of money to buy a new one πŸ˜‰

                                here is the file (the whole city with 1920 buildings is only 200 kb):
                                [attachment=0:1mn8qr50]<!-- ia0 -->city.skp<!-- ia0 -->[/attachment:1mn8qr50]

                                thanks,

                                Jakob

                                this is exceptional, any chance you could do a quick tut on this, inc. how you get it to instance in indigo, as i'm having mega trouble doing it, and also with finding out how to do it!

                                loving your work

                                pav

                                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                • K Offline
                                  kwistenbiebel
                                  last edited by 16 Jul 2008, 09:44

                                  @pav_3j said:

                                  this is exceptional, any chance you could do a quick tut on this, inc. how you get it to instance in indigo, as i'm having mega trouble doing it, and also with finding out how to do it!

                                  It's quite easy.
                                  I will take the example of a tree component.

                                  Just make 2 components:

                                  1. the high poly component named e.g 'tree'
                                  2. the dummy component ( a box or a surface )named 'tree_dummy'

                                  Copy around the dummy tree component as much as you like.
                                  Hit render. You will see that the dummies will be rendered as full trees.

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                                  • P Offline
                                    plot-paris
                                    last edited by 16 Jul 2008, 12:39

                                    @acatalyst said:

                                    301 Moved Permanently

                                    favicon

                                    (www.vray.info)

                                    this is soooo amazing!!! we need that for SketchUp!!! 😍

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                                    • P Offline
                                      pav_3j
                                      last edited by 16 Jul 2008, 13:53

                                      okay, finally gave it a go, VERY VERY impressed i must say.

                                      used the drawhelix.rb, tube_along_a_path.rb, component_spray.rb and indigo renderer.

                                      each one of these springs has nearly 3000 faces (sorry i didn't check the file size.) yet using all these rubys, and the instancing technique, i was able to produce the image below on my crappy work computer.

                                      only left it to render for 10m 54s, with no settings changed (other than the spring material.)

                                      I'm grinning from ear to ear!

                                      Pav

                                      im1216216084.png

                                      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                      • P Offline
                                        plot-paris
                                        last edited by 16 Jul 2008, 14:17

                                        a beautyful collection of springs. somehow they really seem to tell a story.

                                        simply extend the ground plane beyond the screen borders and leave a high-res version of the image cook for some hours and we will have a real beautyful "still life", soon to be found in the tade... πŸ˜„

                                        that's really an impressive example of what is possibe with the combination of several rubies...

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                                        • P Offline
                                          pav_3j
                                          last edited by 16 Jul 2008, 14:22

                                          @plot-paris said:

                                          a beautyful collection of springs. somehow they really seem to tell a story.

                                          simply extend the ground plane beyond the screen borders and leave a high-res version of the image cook for some hours and we will have a real beautyful "still life", soon to be found in the tade... πŸ˜„

                                          that's really an impressive example of what is possibe with the combination of several rubies...

                                          thank you plot, though really all the hard work was performed by those people who code these wonderful rubys, i just point and click.

                                          oh just so you know, i have a high res, render (with the extended ground plane) cooking as we speak, going to let it run over night and i'll post it up tomorrow.

                                          thanks again

                                          pav

                                          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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