Are you ready for SketchUp 7 news?
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@kwistenbiebel said:
He he .... I don't think so.
I think it just means someone is doing some coding for SU in C++.Cool, just checking. It would be a cool feature to add to sketchup.
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He he .... I don't think so.
I think it just means someone is doing coding for SU in C++. -
Any more new news about Sketchup 7? Havn't seen any more new forum replies lately..
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Cool. 5 yrs, sounds like a major upgrade with hundreds more of new plugins built into Sketchup 7. Just checking. Hopefully they can fix the slice/clipping bug. Been waiting on that.
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I would suggest not holding your breath on that one.
Did you know that Silo lets you set the clipping plane distance? How sophisticated is that?!
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Cool, didn't know that till now, how do I do that?
@unknownuser said:
I would suggest not holding your breath on that one.
Did you know that Silo lets you set the clipping plane distance? How sophisticated is that?!
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Rhino also has a tool for setting clipping plane distance...how cool is that? Given the stupid news about Google "Lively" today, I think I better resolve to port all my architectural projects over to Rhino more or less permanently now. SU is destined to be a toy for tweenies and social misfits who can't handle reality.
I think I'll be giving both Silo and Modo a spin, as well. No reason to pretend anymore that SU is to be used for any serious design work. And to think that I have had shouting matches with people about SU, defending it as a legitimate tool for architetural design.
I wonder if this could be taken as a case study: how to take a disruptive technology and make it so puerile that its most advanced users become ashamed of it. Hmmm...that's pretty long for a title.
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Lewis,
We have made the switch (not really a switch as SU is still our primary design tool) to modo and I could not be more impressed. I will say that if you go the route of modo I would suggest the signature training dvds. They explain the workings of modo very well. They are also close to releasing the SU plugin that will bring in a SU with textures into modo. They had it for 301 but not yet for 302. The rendering capabilities are excellent as well once you get your hands around it.
Scott
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@unknownuser said:
Lewis,
We have made the switch (not really a switch as SU is still our primary design tool) to modo and I could not be more impressed. I will say that if you go the route of modo I would suggest the signature training dvds. They explain the workings of modo very well. They are also close to releasing the SU plugin that will bring in a SU with textures into modo. They had it for 301 but not yet for 302. The rendering capabilities are excellent as well once you get your hands around it.
Scott
Thanks, Scott. Apparently I get academic pricing on Modo, as well. I just need to finish one high-priority project before I can jump into that. --Lewis
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@mpowell1234567890 said:
Cool, didn't know that till now, how do I do that?
@unknownuser said:
I would suggest not holding your breath on that one.
Did you know that Silo lets you set the clipping plane distance? How sophisticated is that?!
It is a one of the setting choices in editors/options. You can set both the near and far clipping planes. I set mine to .001 inch and called it good.
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Where can I find these scripts?
@lewiswadsworth said:
Rhino also has a tool for setting clipping plane distance...how cool is that? Given the stupid news about Google "Lively" today, I think I better resolve to port all my architectural projects over to Rhino more or less permanently now. SU is destined to be a toy for tweenies and social misfits who can't handle reality.
I think I'll be giving both Silo and Modo a spin, as well. No reason to pretend anymore that SU is to be used for any serious design work. And to think that I have had shouting matches with people about SU, defending it as a legitimate tool for architetural design.
I wonder if this could be taken as a case study: how to take a disruptive technology and make it so puerile that its most advanced users become ashamed of it. Hmmm...that's pretty long for a title.
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@lewiswadsworth said:
Rhino also has a tool for setting clipping plane distance...how cool is that? Given the stupid news about Google "Lively" today, I think I better resolve to port all my architectural projects over to Rhino more or less permanently now. SU is destined to be a toy for tweenies and social misfits who can't handle reality.
I think I'll be giving both Silo and Modo a spin, as well. No reason to pretend anymore that SU is to be used for any serious design work. And to think that I have had shouting matches with people about SU, defending it as a legitimate tool for architetural design.
I wonder if this could be taken as a case study: how to take a disruptive technology and make it so puerile that its most advanced users become ashamed of it. Hmmm...that's pretty long for a title.
It is hard to not agree with everything you have written here. The frustrating thing is that the basic UI of sketchup really does kick a#$. I would hate doing architectural work in Silo, at least with my less than stellar skill set with it. Things like push/pulling holes and the inference engine are quite fantastic. Unfortunately, the obvious fact that SU has hit the doldrums is both depressing and not unexpected. I guess I should feel smug in my vindication of all the naysaying I did when Google bought out atlast. If anything, it has ended up being worse than I thought.
Just spending time of the Silo site, where not only do they issue updates with surprising regularity, but (sit down for this one), the developers actively solicit advice and wish list items, not to mention giving update statuses, down to breaking down what they are currently working on and asking for suggestions concerning priorities!! Martin, the developer of Cheetah3D, too, has a fantastic involvement with his forum and you actually get to see wish list items (not all but some) make it into releases.
The Sketchup team's bedside manner sucks, quite frankly. I remember when CraigD was so enthusiastic and friendly with all of us. He was obviously concerned about our (my) issues, even going so far to ask me to send him a break down of all my issues so he could pass them on to the coders. Unfortunately, his best intentions had no concrete results, and you'll notice that Google doesn't have him doing customer relations anymore. Removing someone who so obviously displayed exactly the sort of characteristics a consumer would want in a company representative is pretty telling about Google's commitment to us (pro users).
In the world of software, no progress is tantamount to making giant strides backward and it is sad to see it happen right in front of my eyes.
I will not be happy to hang up my SU hat, but I think the time is rapidly approaching. If not for some of the great Rubies recently, I may have already departed.
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[quote="mpowell1234567890"]Where can I find these scripts?
Those are not scripts, they are modeling softwares.
As much as it pains me to say it, google them.....
Silo is probably the best deal for a subdivision modeler out there.
Modo has much more capabilities, but is also much more expensive.
If you are on a Mac, Cheetah3D is worth every penny, too, IMO
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Chuck and all,
I understand the frustrations voiced, and the concerns of there being better softwares out there and the possibility that youre/we are not working with the latest/greatest. I read the previous thread with the survey about user desired SU improvements, and fully need some of the higher priority user requests, like dualcore compatibility.
I have been finding the level of detailing I am putting into my models leaves me considering why I need to import into another program to document and detail.In the last 2 years I feel I have been implementing alot of new software, though they haven't been used as prevelantly as SU has been. It stresses me to go through another software implementation to get work out.
One of my architectural software vendors is very user orientated, and the userbase is diverse and vocal. The vender tried hard to accommodate many of the users wishes. However I feel that there was a bulletproof version (3 versions back) that they messed up by making the upgrade oneway and they havent been able to fully fix the new releases. The result:? a software that has great potential, that has lost several key functions, added some interesting new ones, but by trying to be everything to everyone, pretty much became a real PITA to me. In short, my point is I think software vendors are too eager to release new versions to get the upgrade dollars, and dont exercise enough diligence working out the bugs. They expect us to tell them what to fix and cause us lost production and time messing with their errors.
I too am anxious to see version 7: for as I mentioned, the modeling capabilities for architecture are impressive, and I have found effective techniques to implement SU into CAD...what I feel though is the implementation to CAD is a waste of time, since the model already holds the ingredients to display a viable set of plans; there just are limitations in SU getting it to documents or printing.
Layout is nice, and works very good for quick presentations without a lot of detail or importance. When my SU requirements get too specific Layout doesn't cut it. It gets too tempermental.Having said all that I am willing to work with vs6, because it works good, and hope version 7 will enhance to output capacity. I don't want Google to release a half-baked version. I would like documentation to be as simple as modeling in SU, and the SU model to stay in its' native environment till CDs are ready.
Just my .02 cents. -
Cool, I'm anxtous to see Sketchup 7 too. "April 2nd, 2013" 5 years is a long wait though.. My guess is that the longer the wait - the more new stuff will be added to Sketchup 7 "5 years worth of new stuff"
@rhankc said:
Chuck and all,
I understand the frustrations voiced, and the concerns of there being better softwares out there and the possibility that youre/we are not working with the latest/greatest. I read the previous thread with the survey about user desired SU improvements, and fully need some of the higher priority user requests, like dualcore compatibility.
I have been finding the level of detailing I am putting into my models leaves me considering why I need to import into another program to document and detail.In the last 2 years I feel I have been implementing alot of new software, though they haven't been used as prevelantly as SU has been. It stresses me to go through another software implementation to get work out.
One of my architectural software vendors is very user orientated, and the userbase is diverse and vocal. The vender tried hard to accommodate many of the users wishes. However I feel that there was a bulletproof version (3 versions back) that they messed up by making the upgrade oneway and they havent been able to fully fix the new releases. The result:? a software that has great potential, that has lost several key functions, added some interesting new ones, but by trying to be everything to everyone, pretty much became a real PITA to me. In short, my point is I think software vendors are too eager to release new versions to get the upgrade dollars, and dont exercise enough diligence working out the bugs. They expect us to tell them what to fix and cause us lost production and time messing with their errors.
I too am anxious to see version 7: for as I mentioned, the modeling capabilities for architecture are impressive, and I have found effective techniques to implement SU into CAD...what I feel though is the implementation to CAD is a waste of time, since the model already holds the ingredients to display a viable set of plans; there just are limitations in SU getting it to documents or printing.
Layout is nice, and works very good for quick presentations without a lot of detail or importance. When my SU requirements get too specific Layout doesn't cut it. It gets too tempermental.Having said all that I am willing to work with vs6, because it works good, and hope version 7 will enhance to output capacity. I don't want Google to release a half-baked version. I would like documentation to be as simple as modeling in SU, and the SU model to stay in its' native environment till CDs are ready.
Just my .02 cents. -
my wishlist
-viewports
-real feel for animation
-hide views for different scenes
-more materials such as glass
-add bump and texture to material so it is ready for photorender
-flexible for old plugins specially vray
-mirror command
-2d plan view sketchy feel
-2d elevation not 1 point perspective
-section showing materials
-recover command
-no more bugsplat pls...
-more styles such as color pencil rendering
-psd exporter
-export to jpeg pixel options
ahm here are my wishlist for skp7 -
hi deathcloud,
if I understood your whishes correctly there are some, that can be done already in SketchUp6
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you can mirror geometry simply by using the scale tool and scaling it to -1 (that results a mirror operation)
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to achieve true 2D elevations you have to switch your camera mode to Camera > Parallel projection. and then use the standart views. if your elevation is not in a right angle to the standart views, right click on one of the faces you want to look on from a right angle and choose "Align view"
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for sections to show materials you can use TIG's SectionCutFace script. right click on the section plane and choose "add section cut face". this will create faces where your geometry is cut. needs post processing sometimes. but is a very useful tool!
I definitely agree with you about improvements for animation. there have been nice ideas here in the forum. lets hope Google read these
and to be able to define the aspect ratio of image exports (like it is done with the skindigo plugin) is something they are bound to add. -
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Are there any more new news about Sketchup 7?
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nope. We could start making up some news. That might be even more fun than actual news
Chris
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@chris fullmer said:
We could start making up some news. That might be even more fun than actual news
ChrisI am sure SU7 will have a Chuck Norris button.
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