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3d modeling program

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  • T Offline
    twharvey
    last edited by 12 May 2008, 16:49

    James,

    I followed that thread and got some good ideas. The problem I have is that I'm not trying to make any good looking rocks but specific ones so I have to madel the 3d shape AND the real texture on the correct sides.

    I guess I needn't be coy: I'm doing a model of Stonehenge as it is today. Most of the models in 3DW are idealized ones of what it looked like 5000 years ago when all the stones were similar. In the interim, they've weathered and eroded individually.

    Tom

    Tom

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    • L Offline
      lewiswadsworth
      last edited by 12 May 2008, 17:50

      Tom,

      I'm probably the only one on the whole forum besides yourself who has modeled megaliths.

      301 Moved Permanently

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      (www.sketchucation.com)

      The article links are dead, but here's a Picasa gallery with the renderings.

      http://picasaweb.google.com/LewisWadsworth/PavilionForOblivion?authkey=DMWxr8ayGWE

      The stones were made with that Smooth Teddy program. I thought it simulated the megaliths fairly well, in that it proved impossible to actually make too correct a slice through a solid. However, the Stonehenge megaliths by this point have been photographed from every angle and at all levels of detail. You might want precision when you model them.

      --Lewis

      col sporcar si trova

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      • S Offline
        solo
        last edited by 12 May 2008, 18:11

        Tom, I only noticed now you added to your comment.
        What sort of accuracy do you need?

        I guess it could be modeled in SU but definately not correctly textured due to the UV issues.

        Here is an image of the Sub-smooth method I would suggest, if you need more clarification or assistance let me know.


        http://img246.imageshack.us/img246/836/rockahw1.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • D Offline
          dylan
          last edited by 12 May 2008, 19:56

          What a good project to take on Tom. I would like to see it when finished.

          I think solo's suggestion and example would work really well for you.
          The image above that Pete has posted shows just how good Subdivide and Smooth is.

          http://dmdarchitecture.co.uk/

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          • F Offline
            Frederik
            last edited by 12 May 2008, 19:57

            @Pete - did you also texture that rock in SU (Photomatch) or in Vue..??

            Cheers
            Kim Frederik

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            • S Offline
              solo
              last edited by 12 May 2008, 20:00

              Frederick, i textured in SU using projected surfaces (i projected on 3 axis)

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • D Offline
                dsarchs
                last edited by 12 May 2008, 20:59

                Solo,

                do you mean that you split the model into 3 pieces and each have a different projection or is there a way to have multiple projections somehow apply to the same group?

                I've been curious about the best way to apply textures to rounded/irregularly-shaped objects for a while and I'd be curious to see your approach. I apologize if this should have been addressed in a different thread.

                Knowledge is a polite word for dead but not buried imagination.

                -e.e.cummings

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                • R Offline
                  remus
                  last edited by 12 May 2008, 21:05

                  This might well not be how pete did it, but its probably how id go aobut it.

                  Turn on hidden lines (view->hidden geometry) roughly select the overalyl face you want to apply the texture to. Then sample the relevant projected texture and apply it to the piece. Because youve pre-selected the geometry it should apply the texture to all the faces.

                  Repeat for the different aspects of your object.

                  http://remusrendering.wordpress.com/

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                  • S Offline
                    solo
                    last edited by 12 May 2008, 21:22

                    It's very dificult to explain with just words, I really need to get around to a video tutorial some time soon.

                    There are many ways to apply textures from scaling correctly to the many ways of using the projection method.
                    Mapping a sphere is by far the most difficult thing to do in SU, if not just outright impossible (for now until the good folk at Google come up with a fix in the next version hopefully)
                    Another aspect of texturing that is often overlooked is the texture image itself, for straight forward texturing a standard image will suffice but for large faces and irregular shapes you may need to tweak your textures in an editing app like photoshop.

                    Alan Fraser has also got some pretty cool tricks and techniques, I am sure if he reads this he will be able to give some better clarity.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • T Offline
                      twharvey
                      last edited by 13 May 2008, 09:20

                      OK, I've now got the Subdevide-Smooth tools. It will take me a little while to learn the moves, but this is real progress.

                      Once I get closer to a final model for Stonehenge, I'll start a new thread to let you know how it's going. Thanks to you all for your help.

                      Solo, Isn't it the middle of the night in Dallas?

                      Tom

                      Tom

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