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    • T Offline
      twharvey
      last edited by

      James,

      I followed that thread and got some good ideas. The problem I have is that I'm not trying to make any good looking rocks but specific ones so I have to madel the 3d shape AND the real texture on the correct sides.

      I guess I needn't be coy: I'm doing a model of Stonehenge as it is today. Most of the models in 3DW are idealized ones of what it looked like 5000 years ago when all the stones were similar. In the interim, they've weathered and eroded individually.

      Tom

      Tom

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      • L Offline
        lewiswadsworth
        last edited by

        Tom,

        I'm probably the only one on the whole forum besides yourself who has modeled megaliths.

        301 Moved Permanently

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        (www.sketchucation.com)

        The article links are dead, but here's a Picasa gallery with the renderings.

        http://picasaweb.google.com/LewisWadsworth/PavilionForOblivion?authkey=DMWxr8ayGWE

        The stones were made with that Smooth Teddy program. I thought it simulated the megaliths fairly well, in that it proved impossible to actually make too correct a slice through a solid. However, the Stonehenge megaliths by this point have been photographed from every angle and at all levels of detail. You might want precision when you model them.

        --Lewis

        col sporcar si trova

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        • soloS Offline
          solo
          last edited by

          Tom, I only noticed now you added to your comment.
          What sort of accuracy do you need?

          I guess it could be modeled in SU but definately not correctly textured due to the UV issues.

          Here is an image of the Sub-smooth method I would suggest, if you need more clarification or assistance let me know.


          http://img246.imageshack.us/img246/836/rockahw1.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • D Offline
            dylan
            last edited by

            What a good project to take on Tom. I would like to see it when finished.

            I think solo's suggestion and example would work really well for you.
            The image above that Pete has posted shows just how good Subdivide and Smooth is.

            http://dmdarchitecture.co.uk/

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            • FrederikF Offline
              Frederik
              last edited by

              @Pete - did you also texture that rock in SU (Photomatch) or in Vue..??

              Cheers
              Kim Frederik

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              • soloS Offline
                solo
                last edited by

                Frederick, i textured in SU using projected surfaces (i projected on 3 axis)

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • D Offline
                  dsarchs
                  last edited by

                  Solo,

                  do you mean that you split the model into 3 pieces and each have a different projection or is there a way to have multiple projections somehow apply to the same group?

                  I've been curious about the best way to apply textures to rounded/irregularly-shaped objects for a while and I'd be curious to see your approach. I apologize if this should have been addressed in a different thread.

                  Knowledge is a polite word for dead but not buried imagination.

                  -e.e.cummings

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                  • R Offline
                    remus
                    last edited by

                    This might well not be how pete did it, but its probably how id go aobut it.

                    Turn on hidden lines (view->hidden geometry) roughly select the overalyl face you want to apply the texture to. Then sample the relevant projected texture and apply it to the piece. Because youve pre-selected the geometry it should apply the texture to all the faces.

                    Repeat for the different aspects of your object.

                    http://remusrendering.wordpress.com/

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                    • soloS Offline
                      solo
                      last edited by

                      It's very dificult to explain with just words, I really need to get around to a video tutorial some time soon.

                      There are many ways to apply textures from scaling correctly to the many ways of using the projection method.
                      Mapping a sphere is by far the most difficult thing to do in SU, if not just outright impossible (for now until the good folk at Google come up with a fix in the next version hopefully)
                      Another aspect of texturing that is often overlooked is the texture image itself, for straight forward texturing a standard image will suffice but for large faces and irregular shapes you may need to tweak your textures in an editing app like photoshop.

                      Alan Fraser has also got some pretty cool tricks and techniques, I am sure if he reads this he will be able to give some better clarity.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • T Offline
                        twharvey
                        last edited by

                        OK, I've now got the Subdevide-Smooth tools. It will take me a little while to learn the moves, but this is real progress.

                        Once I get closer to a final model for Stonehenge, I'll start a new thread to let you know how it's going. Thanks to you all for your help.

                        Solo, Isn't it the middle of the night in Dallas?

                        Tom

                        Tom

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