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    Curved Ramp??

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    • W Offline
      wyteshooze
      last edited by

      Hi, im new to the forum.

      Dont know if this should be in the noob section, but just wanted to ask the pros, how on earth do I make a curved ramp? Basically ive want to make a curved ramp that goes up a cylinder, and i have no idea how it can be done?! would be great to find out!
      Cheers!

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      • F Offline
        fbartels
        last edited by

        Hi wyteshooze,

        Take a look at TaffGoch's tutorial models in the 3D warehouse. Marvelous stuff! 👍

        Error 404 (Not Found)!!1

        favicon

        (sketchup.google.com)

        Fred

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        • R Offline
          remus
          last edited by

          This the sort of thing you want?

          http://farm4.static.flickr.com/3021/2424776841_c43265d2b5.jpg

          If it is i'll do a qick description...

          http://remusrendering.wordpress.com/

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          • TaffGochT Offline
            TaffGoch
            last edited by

            wyteshooze,

            Actually, I can provide a a more-encompassing 3D Warehouse URL than the one Fred graciously mentioned. In this collection, you'll find Help-Group-discussion models from many contributors. Several of the models are tutorials addressing spiral/helical construction methods, including ramps and stairs:

            Error 404 (Not Found)!!1

            favicon

            (sketchup.google.com)

            (white shoes?)

            Regards,
            Taff

            "Information is not knowledge." -- Albert Einstein

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            • G Offline
              gksl4
              last edited by

              Have a look at aitop
              http://archsymb.com/ruby/index.php?dir=&file=aitop.zip&AutoIndex2=4e6bf40b1011f7ae6cd0bb267c601c82

              Another script you can use is grow.rb from TIG http://www.crai.archi.fr/RubyLibraryDepot/Ruby/EM/Grow.rb

              Also there is a nice tutorial from Jean Lemire about this matter in the old Sketchup Forum
              http://groups.google.com/group/Sketchup-Pro/browse_thread/thread/db9bf06a78d985de/205c16f39fbcd5ed?lnk=gst&q=jean+lemire+ramp#205c16f39fbcd5ed

              Regards,

              George

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              • W Offline
                wyteshooze
                last edited by

                Thanks guys for replying!

                But the thing that remus drew is EXACTLY what i want. Would be awesome if u provided a quick description. meanwhile ill run thru the tuts that taff and others provided! thanks again!

                PS. yep, it is white shoes, but spelt differently.

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                • R Offline
                  remus
                  last edited by

                  Ok, jsut to warn you, this is a pretty bad way of doing it, and im sure there must be far more elegant solutions to this. Also you'll need fred06's ruby, joint push/pull, which you can find here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=6708

                  Step 1: draw a circle and push/pull it in to a cylinder (i only used 12 segments to my circle to speed up the process, use more if you want a smoother ramp/cylinder)

                  http://farm4.static.flickr.com/3040/2427666689_00286a8651.jpg?v=0

                  Step 2: Turn on hidden geometry (view->hidden geometry)

                  http://farm3.static.flickr.com/2271/2428479614_3dd928ba04.jpg?v=0

                  Step 3: Using the line tool, draw a line to connect the hidden lines, also notice that ive stopped the spiral just short of the top of the cylinder.

                  http://farm4.static.flickr.com/3078/2427667087_d552812b10.jpg

                  Step 4: Select the spiral and move a copy up.

                  http://farm4.static.flickr.com/3154/2427667223_359db73038.jpg

                  Step 5: Using the line tool, close all the faces by drawing a line between the upper and lower spiral, following along the hidden line (note ive turned of hidden geometry for clarity)

                  http://farm4.static.flickr.com/3044/2428480026_8bcf616f05.jpg

                  Step 6: Soften all the lines you just drew, this will effectively turn it in to one big face.

                  http://farm3.static.flickr.com/2362/2427667445_e5900f7f0f.jpg

                  Step 7: select the face and use fred06's joint push/pull ruby to push/pull the ramp out.

                  http://farm3.static.flickr.com/2313/2428480250_967c359cd3.jpg

                  http://remusrendering.wordpress.com/

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