I suspect the answers to my queries are present somewhere on the these forums, I have looked but so far have failed to find them, so I'll apologise now if I'm duplicating previous questions.
I'm a dummy compared to the majority of posters on this forum, but I had managed to get my head round most of funtionality of SP2, and produced a functioning model of an engineering project I'm working on. SP3 obviously has new features, some are obvious, I'm hoping there are others that I've failed find information on that will assist me.
The problem I have is with the strength of joints. Someone please correct me if I'm wrong here, but the joint strengths appear to be directly related to the size (and hence mass) of the objects to which they are connected. I would like to ensure that the joints work how a rigid joint would behave in the real world, i.e. no flex or deviation from the intended axis of rotation/ direction of slider etc. The work round I have employed so far has been to use large invisible blocks within the connected groups to increase their mass. The problem with this approach is that I'm running out space, and no amount of playing with their underlying 'SP shape' can prevent them colliding and fouling each other.
I note that on SP3 there is a 'properties' window at the bottom of the UI, I can't find any posts that expalin what (or not) can be achieved with assigning a property. Obviously a density setting would do the job, but I did find a post on that topic which rules that out.
There are some new 'states' in the UI, I'm not clear on 'static-mesh' as a state (i understand what the shape static-mesh is), and what is 'noautofreeze' and 'showcollision'.
My other query concerns exporting an SP animation. Is there an easy way to export the frames as .jpg's rather than full SU models? The size of my project will make the only export method I can find unusably slow, and I'd quickly run out of HD space.
I'm hoping someone can direct me to a guide/tutorial?
Anyway thanks for reading and my thanks to C Phillips for all his time and effort.