@dave r said:
Olivier, is it your version of the Coonley tables I found on the 3D Warehouse? It looks pretty nice. I found a couple of things that could be fixed but the bottoms of the legs look alright. It appears you made them differently than I did.
Yes it is. If you look closely at the very bottom of the outer table legs you'll find that the surface lying on the ground is not a square one which is not the desired shape. This happens simply because I extruded the upper square along the long 'vertical' curve of the inner edge of the leg, thus generating a surface with a square that was kept normal to the curve. So when you intersect the ground with the generated shapes you obtain a quadrilateral shape but NOT a square.
This is the reason why you method is far better, simply because, as you mentioned, you are thinking 'machining' with a router. I am currently working to reproduce your advices. Amazingly simple indeed !
I'm just struggling to keep an arc being an arc (!) and not a simple chain of edges (the lower part of the section cut) in order to generate 'sound' surfaces after the Follow-me operation around the corners. (Yours appear to be unique and plain, mine are a collection of connected shapes, making me suspect that my initial curve geometry was not so clean). But this is another issue ...
I'll upload a new version when satisfied with it. I'll add the url of the model in the warehouse if it is possible.
Thanks a lot again !
Olivier