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    • RE: Kitchen

      @edenux said:

      Overal view is very good. But you should use different materials on walls, ceilings and cabinets. I mean white color. Now it looks, that you only placed a white color, and everything looks like made from colored plaster. And one more thing: in reality it is impossible to make perfect wall, it allways has some scratches and etc. So I recommend using plaster textures on walls, ceiling, and diffrent textures on furniture 😄
      Thanks for the comments. If this were personal work, I would definitely take more consideration on the wall texture as well as the cabinets, but again, I don't have a large budget for most of these, so I usually have to make them as real as I can given the time and budget. Also, I don't have much say in the selection of materials and finishes as I'm not the one designing these. They are also being used to market projects or sell a client on a particular design so adding imperfections is something the client generally doesn't want to see.

      posted in Gallery
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      Red33
    • RE: Kitchen

      @elibjr said:

      I agree with cuttingedge. I also agree with the window comments. The big thing I have an issue with are the pendant lights. Nicely modeled but the finish is also a bit matted. Add some reflection and it would be killer.
      Thanks! The finish on the pendants is actually pretty close to the product. It's supposed to more of an aged bronze finish and not something that has a more crisp reflection.

      posted in Gallery
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      Red33
    • RE: Kitchen

      @cuttingedge said:

      Lighting is very well done! If Realism is your aim, try to work on the white material a little bit. The white is so uniformly matte. In reality all objects has some reflective property. Try to add some fresnel to the cabinets. The ceiling and wall are normally finished a little less glossy than the cabinetry. The other thing is to pay more attention to the fine details of the model. If you observe the real cabinet door. The corners wont be this sharp at all. even a 2or 3 mm round corner treatment will increase the realism. Other materials are great. Generally its fantastic!
      Thanks for the comments! I agree with a lot of what you're saying, however, I typically don't have the budget to spend time rounding edges of cabinets and putting the finer details into the rendering. Same goes for the reflection on the cabinets. There actually is a reflection, however, I had to tone it down to speed up render times.

      posted in Gallery
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      Red33
    • RE: Kitchen

      Thanks for the comments, guys!

      @jpalm32 said:

      Very nice! This a real project? If so show us the progress. Love seeing SU come to life.
      Yes, this is a real project. Hopefully the client will send some photos when it's completed. If they do, I'll be sure to post them.

      @escapeartist said:

      Wow. Nice, clean and bright. The only thing I see that makes me raise an eyebrow is the placement of the two windows above the cabinetry. They are placed low relative to the top of the cabinets. Just my personal preference, but they would look better centered or high. Otherwise, I'd love to have a kitchen like that.
      Thanks! I agree with you about the windows, they need to be moved up. If the client makes any changes, I'll definitely do that.

      posted in Gallery
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      Red33
    • Kitchen

      Here's a kitchen rendering I just finished up. The project was modeled in Sketchup, rendered with Vray and finished up in photoshop.


      Freed_Kitchen_Revised.jpg

      posted in Gallery
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      Red33
    • Beach Restaurant

      This is a quick project I did last night for a beach restaurant in Florida. The project is made up of recycled shipping containers, reclaimed wood and Kalwall panels. I hope you like it!


      PCB_Prelim_2.jpg

      posted in Gallery
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      Red33
    • RE: Residential Exterior

      @daniel said:

      That flat horizontal cornice on the porch gable doesn't look good, in my not too humble opinion. It lacks the level of detail found on the rest of the house.
      Thanks for the input.

      posted in Gallery
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      Red33
    • RE: Residential Exterior

      @daniel said:

      nice image. You need to work on the brick arches over the garage doors. I wish my lawn was that nice!
      Yeah, I didn't have time to map each brick to follow the arch. Know of a trick to make that easier?

      posted in Gallery
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      Red33
    • RE: Residential Exterior

      @pbacot said:

      Nice sharp picture. I like the shadows, curtains and windows. Grass is nice and effective, but so perfect. What was your grass technique?
      Thanks for the comments! The grass was photoshopped for this one.

      posted in Gallery
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      Red33
    • Residential Exterior

      Here's my latest rendering done for a custom home builder. I used Sketchup for modeling, Vray for rendering and photoshop for the post work. Please let me know what you think!


      Devonshire_Traditional_3.jpg

      posted in Gallery
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      Red33
    • RE: Cottage Living Room

      Thanks for the comments, everyone!
      @nickchun said:

      Beautiful. Did you use a mask for the window? Looks like there might be a "halo" on the glass.
      Yes, I did use a mask. I wanted there to be a bit of bloom coming from the window.
      @chedda said:

      Looks great, this is vray ?
      Yes, it's Vray.

      posted in Gallery
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      Red33
    • Cottage Living Room

      Here's another small personal project.Cottage.jpg

      posted in Gallery
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      Red33
    • RE: Neon Sign Project

      @seabass84 said:

      Thanks for all the props, I enjoy architectural rendering and couldn't do it without the great plugins, this community, and of course Sketchup. The biggest reason for using Maxwell is I cannot for the life of me get the Vray plugin to render 2 point perspective with the views that I set up. Anybody know how to do that?

      The theater lobby in Vray.

      http://i215.photobucket.com/albums/cc246/seabass84/Lobby15_zps2d6cd17b.jpg

      There should be a two-point option under the Sketchup camera tab. Aside from that, just make sure you don't have any lens shift in your Vray camera settings. Awesome project, by the way!

      posted in Gallery
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      Red33
    • RE: Restoration Hardware

      @jpalm32 said:

      Nice job. Not sure about leather texture. See light patches on it. Like the lighting.
      Thanks! The light patches are actually part of the material. I wanted the sofa to have more of an old, broken in leather look.

      posted in Gallery
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      Red33
    • RE: Restoration Hardware

      @seabass84 said:

      Nice render, the cloth looks fantastic! The lightbulbs are intentionally large I would assume?
      Thanks for the comments! The cloth actually came on the chair from the warehouse, so I can't take credit for that. Yes, the light blubs are intentionally big.

      posted in Gallery
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      Red33
    • Restoration Hardware

      Hello Everyone! I've been following the forum for a while, but this is my first time posting. I've attached an interior rendering inspired by the Restoration Hardware catalog. I used a lot of warehouse models for this one but re-textured some of them to have more of a worn in look. Please let me know what you think. Restoration Hardware_Small.jpg

      posted in Gallery
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      Red33
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