Residence
regards
nacho
Residence
regards
nacho
House Exterior
regards
nacho
Hi Solo, thanx for your comments, the rays was done in post with after effects, artlatis don't have this light rays effect.
i use too VUE and i love it, but i didn't understand well how to make realistic renderings with vue, its a impressive tool in the landscape area, and i am practice almost every week but i cant use Vue at this time like part of my work flow process cuz artlantis at the time its like 2 times more faster in the rendering radiosity area.
I really want to understand Vue but its a little tricky.
regards
nacho
another clip:
http://www.vimeo.com/9416421
we are 5 people in "el azul estudio" and we got a lot of 3d projects that we cant post.
For example: the last render from a office building was done in november, and until today we got permission to post it.
In conclusion its not only the work of one people its the work of one team.
regards
nacho
thanx guys for all your comments.
office building
nacho
another angles
regards
nacho
hi horseman
textures and shaders are from google
plants are from evermotion
and sky are from google
all the images got post production from photoshop
regards
nacho
House!
360
http://antararesidencial.com.mx/antara_360.php
Santiago Model are from sketchup and Artlantis
regards
nacho
Beach House Modification
New house.
Regards
nacho
i really love this house (the blade runner "decakrds house")
if anyone got more pictures will be great.
i love the texture and volumetric walls
regards
nacho
afternoon
regards
nacho
you can create a .exe to play in a pc, publish in xbox or ps3 it need more scripting.
unity can publish in the wii but it cost a lot.
Unreal Engine 3 Editor its for mod the Unreal games, but UDK its for make something from the zero.
udk its a real time render engine editor like unity.
nacho
Semi Interior
regards
nacho
this is an example of udk commercial terms
"An architecture firm uses UDK to create a live walk-through presentation for their customers. They charge their customers a fee of $500 for each walk-through. Before they begin to charge customers for the walk through, they would pay Epic US $99.99 for a Royalty Bearing license. they sell walk throughs to 10 customers in the first quarter, bringing in $5,000 in revenue to charge customers No payment would be required to Epic for that first $5,000. In the second quarter, they sell another 10 walk-though presentations, bringing in another $5,000 in revenue. They are required to pay $1,250 to Epic. On subsequent revenue, they are required to pay the 25% royalty."
regards
nacho
impressive,
unreal develpment kit its free!
check it out, am studying this great pice of software and looks amazing.
regards
nacho