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    • Collision geometry

      Hi guys! I'm getting started with sketchy physics but i've been experiencing some issue.

      I've been modeling the well-known model of the car with steering wheels. I modelled the wheels using the standard tools of google sketchup in spite of those of sketchup physics.

      When i checked the geometry with "readback collision geometry" i noticed that sketchup saw the wheel as a cilinder with a vertical axis and not horizontal.

      What i'm asking is: is it possible to change the orientation of the cylinder without model the wheel from the beginning?

      Thanks a lot and forgive me for the stupid question!

      Bye

      Mirko

      posted in SketchyPhysics
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