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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
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    Recent Best Controversial
    • RE: Error: #<NameError: undefined local variable or method

      Thank you, Dan, it works OK now!

      posted in Developers' Forum
      M
      martinspixis
    • Error: #<NameError: undefined local variable or method

      Hello, can anyone explain to me why I get error msg.: ***Error: #<NameError: undefined local variable or method `field_build' for Visual::Plugin_A:Module>***on this code:

      
      require("visual_visual_mod.rb")
      require("sketchup.rb")
      
      module Visual;;Plugin_A
      
      # module methods, module vars, etc.
      
        unless file_loaded?(File.basename(__FILE__))
        
        Visual;;SUBMENU_VisDose.add_item ("VisDose 3D") {
      
      
      field_build
      
      }
      
      def field_build
      
      
      model=Sketchup.active_model
      entities=model.active_entities
      mod = Sketchup.active_model # Open model
      entities = mod.entities # All entities in model
      status = entities.clear! #clear current model
      
      
      
      path = UI.openpanel "Open Data File", "d;\\", "*.txt"
      
       prompts = ["Alpha; "]
       defaults = ["0.5"]
       alpha = UI.inputbox prompts, defaults, "Please set transparency."
      
      
      File.open(path).each_line {|line|
      
      values=line.split(' ')
      
      	x1=values[0].to_f
      	y1=values[1].to_f
      	z1=values[2].to_f
      	color=values[3].to_f
      	size=1
      
      	x2=(x1+1)
      	y2=(y1+1)
      
      
      
          pt1 = [x1, y1, z1]
          pt2 = [x2, y1, z1]
          pt3 = [x2, y2, z1]
          pt4 = [x1, y2, z1]
      
      
      case color
      
      	when 8..1000 then
      		face1=entities.add_face pt1, pt2, pt3, pt4
      		face1.material=[255,0,0]
      		face1.material.alpha=alpha[0].to_f
      		face1.back_material=[255,0,0]
      		face1.back_material.alpha=alpha[0].to_f
      		face1.pushpull size, true
      
      	when 7..7.99 then
      		face2=entities.add_face pt1, pt2, pt3, pt4
      		face2.material=[255,86,25]
      		face2.material.alpha=alpha[0].to_f
      		face2.back_material=[255,86,25]
      		face2.back_material.alpha=alpha[0].to_f
      		face2.pushpull size, true
      
      	when 6..6.99 then
      		face3=entities.add_face pt1, pt2, pt3, pt4
      		face3.material=[255,220,25]
      		face3.material.alpha=alpha[0].to_f
      		face3.back_material=[255,220,25]
      		face3.back_material.alpha=alpha[0].to_f
      		face3.pushpull size, true
      
      	when 5..5.99 then
      		face4=entities.add_face pt1, pt2, pt3, pt4
      		face4.material=[254,254,76]
      		face4.material.alpha=alpha[0].to_f
      		face4.back_material=[254,254,76]
      		face4.back_material.alpha=alpha[0].to_f
      		face4.pushpull size, true
      
      	when 4..4.99 then
      		face5=entities.add_face pt1, pt2, pt3, pt4
      		face5.material=[128,255,0]
      		face5.material.alpha=alpha[0].to_f
      		face5.back_material=[128,255,0]
      		face5.back_material.alpha=alpha[0].to_f
      		face5.pushpull size, true
      
      	when 3..3.99 then
      		face6=entities.add_face pt1, pt2, pt3, pt4
      		face6.material=[0,255,0]
      		face6.material.alpha=alpha[0].to_f
      		face6.back_material=[0,255,0]
      		face6.back_material.alpha=alpha[0].to_f
      		face6.pushpull size, true
      
      	when 2.5..2.99 then
      		face7=entities.add_face pt1, pt2, pt3, pt4
      		face7.material=[0,160,177]
      		face7.material.alpha=alpha[0].to_f
      		face7.back_material=[0,160,177]
      		face7.back_material.alpha=alpha[0].to_f
      		face7.pushpull size, true
      
      	when 2..2.49 then
      		face8=entities.add_face pt1, pt2, pt3, pt4
      		face8.material=[0,86,255]
      		face8.material.alpha=alpha[0].to_f
      		face8.back_material=[0,86,255]
      		face8.back_material.alpha=alpha[0].to_f
      		face8.pushpull size, true
      
      	when 0..2 then
      		face9=entities.add_face pt1, pt2, pt3, pt4
      		face9.material=[0,86,255]
      		face9.material.alpha=alpha[0].to_f
      		face9.back_material=[0,86,255]
      		face9.back_material.alpha=alpha[0].to_f
      		face9.pushpull size, true
      	else
      
      		face10=entities.add_face pt1, pt2, pt3, pt4
      		face10.material=[0,0,255]
      		face10.material.alpha=alpha[0].to_f
      		face10.back_material=[0,0,255]
      		face10.back_material.alpha=alpha[0].to_f
      		face10.pushpull size, true
      
      end
      
      
       
      }
       styles = Sketchup.active_model.styles
       status = styles.add_style "D;\\xray.style", true
      
      
      end
      
      	
          file_loaded(File.basename(__FILE__))
      	
      end	
      end
      

      Thank's

      posted in Developers' Forum
      M
      martinspixis
    • RE: Volumetric visualization

      Thank's to all, problem solved!

      posted in Developers' Forum
      M
      martinspixis
    • Volumetric visualization

      Hello Experts!

      for study purposes I need to create a SketchUp Ruby script for volumetric visualization of radiation dose. Dose volume must be divided into voxels where each voxel have x;y;z coordinates and value V which represents dose intensity, besides the voxels must be colored in different colors regarding to value V. For example, if 5>V>3, then color = blue, but if 10>V>5, then color = green et cetera.
      Can someone suggest a script to modify for my needs or help solve this problem?

      P.S. I am not an IT professional, my field of study is physics, so scripting is not an ordinary activity for me πŸ˜„

      Thanks in advance,

      Martins

      posted in Developers' Forum
      M
      martinspixis
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