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    • RE: What is the difference between ball joints and universals?

      Both should allow rotation perpendicular to the joint axis. A ball joint should also allow rotation around the joint axis, but a universal should transmit torque around the joint axis.

      Take a look at http://sketchup.google.com/3dwarehouse/details?mid=69d447c5714436b4d1246dc603255322, in which I found that, instead, ball joints are transmitting torque and universals aren't.

      posted in SketchyPhysics
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      dwdenise
    • SP4 idea - Using PLC motif for Sketchyphysics scripting

      I just found and registered on this forum. In reading up on old posts, I find several asking for support for game controller buttons, and a few asking for sensors within the model that SP can respond to. The first idea that popped in my head was treat in-model sensors as virtual game controller buttons.

      That made me think about the Programmable Logic Controller training setups they use in the Mechanical Engineering department at the University where I work: physical table top stuff, motors and gears and microswitches. So, Sketchyphysics is already 'glue' code between Sketchup and the embeddable Newton physics engine. If you're looking for a way to add 'scripting' support in Sketchyphysics, how about 'gluing' in an embeddable PLC engine from any of the existing PLC simulator/training programs? After all, PLCs are essentially real world scripting, and the program you glue in can supply the UI for programing the PLC logic.

      I know many PLC simulators are out there, used for teaching PLC programming. I'm not familiar with any of them to offer advice on which are free (open source-wise), or which might have embeddable engines. I just figured gluing in existing code would save a whole bunch of effort, on top of which it would turn Sketchyphysics in to the best PLC training software in the world.

      posted in SketchyPhysics
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      dwdenise
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