Is it possible to realize a non-symmetric Camera frustum in SketchUp, such as via the Ruby API? I would like to instantiate a Camera for which the viewing vector is not centered within the field of view. The OpenGL function "glFrustum()" allows for such asymmetric perspective projections, but I do not see how I can create a non-symmetric camera projection within SketchUp. Any ideas would be appreciated!
Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
D
Offline
Posts
-
Non-symmetric camera frustum?