Thank you Taff. I am an admirerer of your work!
I have so far modified Gavin's ruby script for this (mentioned above) and got it working, after figuring out how to fit the images onto the faces. I'll post my solution once I clean the code a little.
Thank you Taff. I am an admirerer of your work!
I have so far modified Gavin's ruby script for this (mentioned above) and got it working, after figuring out how to fit the images onto the faces. I'll post my solution once I clean the code a little.
I'm new here and I can't decide whether this is a dev question or a newbie question - we'll see.
I want to model a 1st order icosahedral geodesic sphere (I'm using Gavin Kistner's Geodesic_SketchUp.rb) with one of two images on each face. There are two types of triangular faces, one, e, being equilateral, and, i, is isosceles. Each e gets the first image (with the appropriate rotational symmetry), and i gets the other image. The images appear to span more than one face in the finished product, but that is something I can deal with separately.
I am able (with the little ruby I have learned today) to apply material textures in Geodesic_SketchUp.rb, but I cannot position them properly. I have attached an icosahedron I did by hand, using the "pins" (only one type of face here), and the sketchup file.
How do I automate the positioning of the texture? Does that work for the isosceles triangles too?
edit: Should I look into the Image object and use the transparency to make the rectangle look triangular?