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    • RE: How to cut from object

      Sorry for the delayed response. It looks fine, thanks again!

      http://i.imgur.com/TtoBovE.png

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      Yeah, you're right, but I meant black lines in rectangular blocks (rather, all lines).

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      It seems that it works too. Thanks!
      But black lines are still there.
      You have there "]", I think, it should be "}"?

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      It seems that it works. Is it correct way?
      Just one question, how can I delete the black lines?, or hide them.

      def drill(x, y, z, radiuses, depths, directions)
      	model = Sketchup.active_model 
      	countOfDrills = x.length.to_i
      	countOfDrills.times do |i|
      		
      		center = [x[i], y[i], z[i]].map(&;to_f)		
      		radius = radiuses[i]
      		depth = depths[i]
      		direction = directions[i]
      		
      		case direction
      			when "N"
      				dir = Geom;;Vector3d.new(0,0,1)
      			when "E"
      				dir = Geom;;Vector3d.new(-1,0,0)
      			when "S"
      				dir = Geom;;Vector3d.new(0,0,-1)
      			when "W"
      				dir = Geom;;Vector3d.new(1,0,0)		
      			when "F"
      				dir = Geom;;Vector3d.new(0,-1,0)	
      			when "B"
      				dir = Geom;;Vector3d.new(0,1,0)				
      			else
      				dir = Geom;;Vector3d.new(0,0,1)		
      		end		
      		
      		groups = []
      		i = 0
      		Sketchup.active_model.entities.each{|g|
      			next unless g.is_a?(Sketchup;;Group)
      			g.entities.each{|f|
      				next unless f.is_a?(Sketchup;;Face)
      				if center.on_plane? f.plane then
      					groups.each {|x| next if g == x}
      					groups[i] = g
      					i += 1
      				end
      			}	
      		}	
      		
      		groups = groups.uniq
      		
      		countOfGroups = groups.length.to_i
      		countOfGroups.times do |i|
      			group = groups[i]
      			gents = group.entities
      			activeFaces = gents.grep(Sketchup;;Face)
      			circleGroup = gents.add_group; cge = circleGroup.entities
      			edges = cge.add_circle(center, dir, radius)
      			circleGroup.explode
      			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
      			next if circleFace == nil
      			normal = circleFace.normal
      			activeFaces = gents.grep(Sketchup;;Face)
      			circleFace.pushpull(-depth)
      			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
      			if deleteFace.normal == normal then
      				deleteFace.erase!	
      			end
      		end
      	end
      end
      
      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

      It works!! I had a little bug in my input file.
      So final code is

      		group = nil
      		Sketchup.active_model.entities.each{|g|
      			next unless g.is_a?(Sketchup;;Group)
      			g.entities.each{|f|
      				next unless f.is_a?(Sketchup;;Face)
      				if center.on_plane? f.plane then
      					group = g
      				end
      			}	
      		}	
      		gents = group.entities
      		active_faces = gents.grep(Sketchup;;Face)
      		circle_group = gents.add_group; cge = circle_group.entities
      		edges = cge.add_circle(center, dir, radius)
      		circle_group.explode
      		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
      		circle_face.pushpull(-depth)	
      		togos = [] 
      		edges.each{|edge| togos << edge unless edge.faces[0] }
      		model.active_entities.erase_entities(togos) if togos[0]	
      

      Many many many thanks to both!
      Maybe a question about the second image, is it possible do it somehow?
      i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
      It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
      Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

      Edit:
      So, I edited it

      		groups = []
      		i = 0
      		Sketchup.active_model.entities.each{|g|
      			next unless g.is_a?(Sketchup;;Group)
      			g.entities.each{|f|
      				next unless f.is_a?(Sketchup;;Face)
      				if center.on_plane? f.plane then
      					groups.each {|x| next if g == x}
      					groups[i] = g
      					i += 1
      				end
      			}	
      		}	
      		
      		groups = groups.uniq
      				
      		countOfGroups = groups.length.to_i
      		countOfGroups.times do |i|
      			group = groups[i]
      			gents = group.entities
      			active_faces = gents.grep(Sketchup;;Face)
      			circle_group = gents.add_group; cge = circle_group.entities
      			edges = cge.add_circle(center, dir, radius)
      			circle_group.explode
      			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
      			next if circle_face == nil
      			circle_face.pushpull(-depth)	
      			togos = [] 
      			edges.each{|edge| togos << edge unless edge.faces[0] }
      			model.active_entities.erase_entities(togos) if togos[0]		
      		end
      

      http://i.imgur.com/GDdGN4p.png

      It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
      Or when I have 4 blocks, etc..

      http://i.imgur.com/o0xkiYw.png

      I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

      http://i.imgur.com/J8tQrBb.jpg

      Aby ideas?

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      It almost works, but the result is

      http://i.imgur.com/RMnKEB6.png

      def notch(x, y, z, radiuses, depths, directions)
      	model = Sketchup.active_model 
      	countOfNotch = x.length.to_i
      	countOfNotch.times do |i|
      		
      		center = [x[i], y[i], z[i]].map(&;to_f)		
      		radius = radiuses[i]
      		depth = depths[i]
      		direction = directions[i]
      		
      		case direction
      			when "N"
      				dir = Geom;;Vector3d.new(0,0,1)
      			when "E"
      				dir = Geom;;Vector3d.new(-1,0,0)
      			when "S"
      				dir = Geom;;Vector3d.new(0,0,-1)
      			when "W"
      				dir = Geom;;Vector3d.new(1,0,0)		
      			when "F"
      				dir = Geom;;Vector3d.new(0,-1,0)	
      			when "B"
      				dir = Geom;;Vector3d.new(0,1,0)				
      			else
      				dir = Geom;;Vector3d.new(0,0,1)		
      		end		
      		
      		group = nil
      		Sketchup.active_model.entities.each{|g|
      			next unless g.is_a?(Sketchup;;Group)
      			g.entities.each{|f|
      				next unless f.is_a?(Sketchup;;Face)
      				if center.on_plane? f.plane then
      					group = g
      				end
      			}	
      		}	
      		gents = group.entities
      		active_faces = gents.grep(Sketchup;;Face);
      		circle_group = gents.add_group; cge = circle_group.entities;
      		edges = cge.add_circle(center, dir, radius);
      		circle_group.explode;
      		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
      		circle_face.pushpull(-depth)		
      	end
      end
      

      It works only if the cylinder's face is whole on the block.

      It "works", if I have two blocks on each other

      http://i.imgur.com/kAnKpQY.png

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      So there are 2 solutions for this (I think)

      1. save somewhere the group where will be notch
      2. find that group somehow
        because, when I do a dril, I'm using this
      		group = nil
      		face = nil
      		Sketchup.active_model.entities.each{|g|
      			next unless g.is_a?(Sketchup;;Group)
      			g.entities.each{|f|
      				next unless f.is_a?(Sketchup;;Face)
      				if f.classify_point(center) == Sketchup;;Face;;PointInside then
      					group = g
      					face = f
      				end
      			}	
      		}
      

      2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
      group = Sketchup.active_model.active_entities.add_group() entities = group.entities
      so then i.e.
      circle = entities.add_circle(center, dir, radius)
      or
      entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
      So this is the wrong solution?
      If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      I had never defined the group in this method previous.
      This is what I have now:

      def notch(x, y, z, radiuses, depths, directions)
      	model = Sketchup.active_model 
      	countOfNotch = x.length.to_i
      	countOfNotch.times do |i|
      		
      		center = [x[i], y[i], z[i]].map(&;to_f)		
      		radius = radiuses[i]
      		depth = depths[i]
      		direction = directions[i]
      		
      		case direction
      			when "N"
      				dir = Geom;;Vector3d.new(0,0,1)
      			when "E"
      				dir = Geom;;Vector3d.new(-1,0,0)
      			when "S"
      				dir = Geom;;Vector3d.new(0,0,-1)
      			when "W"
      				dir = Geom;;Vector3d.new(1,0,0)		
      			when "F"
      				dir = Geom;;Vector3d.new(0,-1,0)	
      			when "B"
      				dir = Geom;;Vector3d.new(0,1,0)				
      			else
      				dir = Geom;;Vector3d.new(0,0,1)		
      		end		
      		
      		gents = group.entities
      		active_faces = gents.grep(Sketchup;;Face);### modified
      		circle_group = gents.add_group; cge = circle_group.entities;### new
      		edges = cge.add_circle(center, dir, radius);### modified
      		circle_group.explode;### new
      		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified	
      		circle_face.pushpull(-depth)		
      	end
      end
      

      Of cource, I define a group in method, where I draw a rectangel block, but it's independently. So first I call this method, it'll draw several blocks, and then, if is necessary (according to input file) I'll call a method for notch.

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      I am slightly confused now πŸ˜„ because before you said

      @unknownuser said:

      You don't need to add the edges to a new group.
      raw it directly over the face in the active_entities.
      edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius, segs)

      So what should I do?
      If I understood Sam correctly, I need sth like
      group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
      .. and then?
      I'm not sure what is meant by "add a group inside the original group".

      By the way, thanks Sam, or, thanks to both.

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      http://i.imgur.com/3ihSgfl.png

      237: new_edges[0].faces.each{|f|fac = f unless f.loops[1]}

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      Thanks for comprehensive answer, I'll try it.
      In first point you describe, when the rectangular exist, is it good way?, or is better to do fillet while drawing?

      About notches

      		active_edges = model.active_entities.grep(Sketchup;;Edge)					
      		edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius)
      		new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges
      		togos = [] ### empty array
      		new_edges.each{|edge| togos << edge unless edge.faces[0] }
      		model.active_entities.erase_entities(togos) if togos[0]
      		fac = nil
      		new_edges[0].faces.each{|f|fac = f unless f.loops[1]}
      		fac.pushpull(-depth)
      

      It's not a whole code, but the rest is the same (see above).
      But still is there a problem.

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      Now I've it in Plugins->Extensions, so then I only "delete" this manually run script and it should work automatically.
      I suppose that this API can be used as a script.
      I only need save it πŸ˜„ another work will do a C# program, then it's easy.

      About notches, can you help with that? I'm a bit lost how to proceed now.

      Two more questions:

      1. is possible do a fillet (radius) on rectangel blocks?
      2. Exist a way, how to secure script, I think sth like non-readable, *.rb is possible open in whatever and *.rbz is just a "zip", so..
      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      Yes, radius, depth and direction are arrays with the float numbers.
      In another part of code I only read txt file line by line and split it into this arrays.

      I've two arrays, in first array are "drills" (coordinates, depth, etc), that are whole on the face, and second array, where I don't know if the imaginary center of notch is on the face or not.
      So, function for drill works fine, but still I've problem with notches.

      The whole code has 460 lines, so .. if you want, I can send it via PM.

      Thanks for the advice of the name.

      In future πŸ˜„ if it will work, I wanna buy Pro version and do sth like client-server. This script will run on the server, and i.e. you like a client send points (These can be generated from the C# program) and send to server. He process them, sent back Sketchup model to the client and client can open it with Sketchup View.
      So I've one more question. Is this possible?, I think the part where Pro version can automaticaly open ruby script and save the model.

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      I know, that the circle's radius is not an array, but that's not a whole code.

      def notch(x, y, z, radius, depth, direction)
      	countOfNotch = x.length.to_i
      	countOfNotch.times do |i|
      		model = Sketchup.active_model 
      		center = [x[i], y[i], z[i]].map(&;to_f)				
      		case direction[i]
      			when "N"
      				dir = Geom;;Vector3d.new(0,0,1)
      			when "E"
      				dir = Geom;;Vector3d.new(-1,0,0)
      			when "S"
      				dir = Geom;;Vector3d.new(0,0,-1)
      			when "W"
      				dir = Geom;;Vector3d.new(1,0,0)		
      			when "F"
      				dir = Geom;;Vector3d.new(0,-1,0)	
      			when "B"
      				dir = Geom;;Vector3d.new(0,1,0)				
      			else
      				dir = Geom;;Vector3d.new(0,0,1)		
      		end		
      		
      		active_edges = model.active_entities.grep(Sketchup;;Edge)					
      		edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius[i])
      		new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges
      		togos = [] ### empty array
      		new_edges.each{|edge| togos << edge unless edge.faces[0] }
      		model.active_entities.erase_entities(togos) if togos[0]
      		fac = nil
      		new_edges.faces.each{|f|fac = f unless f.loops[1]}
      		fac.pushpull(-depth)
      	end
      end
      

      Is it necessary set the seg?, I think there is a default value.
      So I add circle into active_entities.

      For point a) I've a separate code (the above code) - make drill; I use it, when I know, that the drill (circle) intersects fully with the face (i.e. block).

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      Yeah, you're right, I don't get it completely.

      1. save now active edges
        active_edges = model.active_entities.grep(Sketchup::Edge)

      2. make a new group and add there circle
        group = Sketchup.active_model.active_entities.add_group() gents = group.entities edges = gents.add_circle(center, dir, radius[i])

      3. select edges, which makes this circle
        new_edges = model.active_entities.grep(Sketchup::Edge) - active_edges

      4. erase the unwanted edges
        togos = [] ### empty array new_edges.each{|edge| togos << edge unless edge.faces[0] } model.active_entities.erase_entities(togos) if togos[0]

      5. now last step, that you said; find the face associated with any new edges which I just added and which have a face
        fac = nil new_edges.faces.each{|f|fac = f unless f.loops[1]} fac.pushpull(-10)

      Is it correct now? I'd like to learn it (understand it), not only copy and paste the code.

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      So, is this correct? Now just pushpull the new face (which?) and it should be done.

      		active_edges = model.active_entities.grep(Sketchup;;Edge)
      		group = Sketchup.active_model.active_entities.add_group()
      		gents = group.entities
      		edges = gents.add_circle(center, dir, radius[i])
      		first = edges[0].faces[0]
      		puts first
      		new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges
      		togos = [] ### empty array
      		new_edges.each{|edge| togos << edge unless edge.faces[0] }
      		model.active_entities.erase_entities(togos) if togos[0]
      
      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object
      	active_edges = model.active_entities.grep(Sketchup;;Edge)
      	group = Sketchup.active_model.active_entities.add_group()
      	gents = group.entities
      	edges = gents.add_circle(center, dir, notchRadius[0]) 
      	first = edges[0].faces[0]
      	new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges	
      

      Now, should I delete those in new_edges which have no faces, but I'm not sure, how to find them. And you said, thath I need to check its edges for their faces , what do you mean there?

      Thanks

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      I rewrote your code to do a drill and it looks fine (works πŸ˜„ )

      def drill(x, y, z, radius, depth, direction)
      	countOfDrills = x.length.to_i
      	countOfDrills.times do |i|
      		model = Sketchup.active_model 
      		entities = model.entities
      
      		case direction[i]
      			when "N"
      				dir = Geom;;Vector3d.new(0,0,1)
      			when "E"
      				dir = Geom;;Vector3d.new(-1,0,0)
      			when "S"
      				dir = Geom;;Vector3d.new(0,0,-1)
      			when "W"
      				dir = Geom;;Vector3d.new(1,0,0)		
      			when "F"
      				dir = Geom;;Vector3d.new(0,-1,0)	
      			when "B"
      				dir = Geom;;Vector3d.new(0,1,0)				
      			else
      				dir = Geom;;Vector3d.new(0,0,1)		
      		end		
      		
      		center = [x[i], y[i], z[i]].map(&;to_f)
      		group = nil
      		face = nil
      		Sketchup.active_model.entities.each{|g|
      			next unless g.is_a?(Sketchup;;Group)
      			g.entities.each{|f|
      				next unless f.is_a?(Sketchup;;Face)
      				if f.classify_point(center) == Sketchup;;Face;;PointInside then
      					group = g
      					face = f
      				end
      			}	
      		}
      		
      		gents = group.entities	
      		edges = gents.add_circle(center, dir, radius[i]) ### note axis
      		fac = nil
      		edges[0].faces.each{|f|fac = f unless f.loops[1]}	
      		normal = face.normal
      		other_entities = face.all_connected
      		reversed_normal = normal.reverse
      		
      		circleface = nil
      
      		for other in other_entities
      			if other.typename == "Face" and other.classify_point(center) == Sketchup;;Face;;PointInside then
      				circleface = other
      			end
      		end		
      		for other in other_entities
      			if other.valid? and other.typename=="Face" then
      				if reversed_normal.samedirection? other.normal then
      					point_on_other_face = center.project_to_plane other.plane
      					if other.classify_point(point_on_other_face) == Sketchup;;Face;;PointInside then
      						dist = point_on_other_face.vector_to(center).length
      					end
      				end
      			end
      		end
      		if depth[i] != 0 then
      			dist = depth[i]
      		end			
      	
      		fac.pushpull(-dist)
      
      	end
      	
      	return
      end
      

      But still, I'm not sure how to do a notch.
      I can't add a inputbox for user, because all of my input data are from txt file - there I have x y z positions of imaginary center then radius, depth and if I need to know direction also.

      posted in Developers' Forum
      A
      ado130
    • RE: How to cut from object

      Thanks for a reply.
      Yes, I have all rectangular blocks grouped, radius and depth are fixed (from a txt file).
      I'm not sure, but that code do a drill in center of some rectangular block, but what I need to do is make a notch (like in pic in my prev post) - the center position of this imaginary cylinder may not be on that block.
      Do you know what I mean?

      posted in Developers' Forum
      A
      ado130
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