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    Quick Kerkythea Test

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    • Paul RussamP Offline
      Paul Russam
      last edited by

      I've never really given Kerky a go so inspired by the great posts here I thought it was time.

      This is straight out of SU with only the materials slightly modified (reflection etc) and an HDRI sky.

      I'm well impressed with Kerky.

      http://www.sketchucation.com/forums/scf/sas/Gallery/Pews-Test1.jpg

      Paul Russam
      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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      • GaieusG Offline
        Gaieus
        last edited by

        Really nice, Paul!

        Being also a "newbie" in Kerky (for I don't really need renderings too much) I'm also at the "experimenting" stage. However I like it and already starting to get the idea of all those settings etc.

        This one is really fine to look at...

        Gai...

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        • Paul RussamP Offline
          Paul Russam
          last edited by

          HDRI: High Dynamic Range Image.
          Essentially, a photo is taken at multiple exposures then combined in to one file (xxx.hdr),
          When used in Kerythea or another 3d Renderer then the image can be used as a light source. It there is a red brick wall in the image then the light emitting from that part of the image will be red.
          If this is done with a 180 degree panorama and used as a hemispherical sky in 'K' then a full fake (but realistic) lighting environment can be generated without the usual multiple lights.

          At least that's what I think is happening πŸ˜‰ πŸ˜‰ . Correct me if I'm wrong.

          Here's the Wiki info about HDRI:http://en.wikipedia.org/wiki/HDRI
          Here's a links to some sample downloads:http://www.hdrimaps.com/downloads.html

          Paul Russam
          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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          • Paul RussamP Offline
            Paul Russam
            last edited by

            In 'K' if you set the sky to hemispherical and then click on the black swatch in the dialog, you can then browse/select your HDR image.

            You don't actually need to model anything for the sky as 'K' does it all itself.
            Theoretically you don't need any light sources as the HDR image will provide all the light you need but if you want shadows you will obviously need at least one (the default sun)

            Its been a good 2 years since I did any rendering and that was in 3D Studio so I'm a bit rough on the subject and the image above is the full extent of my 'K' knowledge.

            Good luck and have fun.

            Paul Russam
            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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            • S Offline
              Shaun Tennant
              last edited by

              Paul,
              great description of HDRI! - very succinct. Have you come across any decent sources of HDRI's for rendering purposes. I have found many, but none that end up being useful. Also - to mention your render looks good for a first-time - I love the prism-effect in your background/floor - that is really cool (and holy!):)

              P: Shaun Tennant

              Whether they find a life there or not, I think Jupiter should be called an enemy planet.

              • Jack Handey
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              • M Offline
                mateo soletic
                last edited by

                Nice image Paul and thanks for the explanation.I come across the term
                frequently but this is the best
                explanation yet.

                Mateo.

                [Concept Illustrations](http://concept-illustrations.com/)

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                • Paul RussamP Offline
                  Paul Russam
                  last edited by

                  @unknownuser said:

                  I love the prism-effect in your background/floor

                  Shaun, Thanks, but I've a bit of a confession to make, All I did was slap the Stainless Steel material that came with 'K' on to the dummy floor I stuck in the model before I exported it. 😳

                  Composition of the image was based on the fact that it was 1:05pm and thats 5 minuits into MY drinking time.

                  Paul Russam
                  English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                  • RonSR Offline
                    RonS
                    last edited by

                    Hi Paul,
                    Have you tried Kerky on your church yet? If you did, could you post a pic?

                    Design is not just what it looks like and feels like. Design is how it works.
                    Steve Jobs

                    RonS

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                    • Paul RussamP Offline
                      Paul Russam
                      last edited by

                      I Tried.......It Died.....

                      It was too much for 'K' I plan to try it in bits, like the image above.

                      Paul Russam
                      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                      • M Offline
                        mateo soletic
                        last edited by

                        Paul,
                        I had a similar experience, I was really
                        geting into K for a while but problem
                        arose with large models . For simple things it
                        was ok - I could open it in K and add some additional materials there but with large models there were pages of materials that came out - I didnt know what was what. I was
                        really frustrated.

                        [Concept Illustrations](http://concept-illustrations.com/)

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