Roman Theatre in Cartagena (Spain) Work in progress
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Just a small update:
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Just for your curiosity...
Go and see the work of my competitor in this stuff of the roman theatre of Cartagena, AVCESAR. It's not made with sketchup, and the images are captures, not renders... yet. But if you like arqueology you must see it.
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Thanks for the link!
Great site and incredible work! I bookmarekd the website...
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Just for your information Gaeius: The restauration that is being made is not agressive like the Roman Theatre of Mérida, where now a lot of mistakes have been detected. It is being rebuilt only what is well known. There is a lot of help from a "German institute".
The history of the theatre:
Constructed under Augustus.
End II century - beginning of III: a fire destroys it. When the wooden roof collapses, it takes with it a lot of decoration (found now, will be exposed in the new Museum, architect Moneo).
V century: A market is made with the remains of the theatre. A part of it has been preserved, it's on the opposite place of the new wall of the photos.
VI Byzantium invades the south of Spain. Some Houses.
VIII - XI: Muslim houses
XII - XX: Christian Medieval houses - Modern houses over it.
I have written it only with my brain (I know, I know, I need more english vocabulary
), so it may have mistakes. But now you have an idea of the Theatre's history.
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Thanks for the info...
Which is that "German institute" if I may know?
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I believe is this institute (I did a Google Search):
http://www.deutschland.de/hauptrubrik.php?lang=2
I believe it has a delegation in Madrid.
But I am not an expert in this area... I may be mistaken, but I believe that they have a good fame in restoration.
Spanish Name: "Instituto de Arqueología Alemán". That is the only sure data I can tell you.
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Ah, thanks.
Interesting site. A lot of great stuff there, too.I was kind of "hoping" to find some people I know (I know that a lot of German institutes are involved with Roman archaeology and epigraphy in Spain - like the Heidelberg University where one of my profesors used to teach too, now he's "just" a "professor emeritus" for he retired).
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I am just an engineer, not archeologist. So I can't help you
On the other hand, the more I read about your job, the more I understand that my idea of a modern archeologist is turning more and more technical. You need to know about topography, geophysics, GIS, CAD... Is like if you were turning more like a Mining Engineer.
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Yes, that's true.
Especially now as "non-destructive" research methods are more and more popular - what's more, the Heritage Office does not even let us dig unless it's really necessary.So we use ground radars (that we borrow from geophysisists), we learn to fly small aeroplanes to take aerial photos and use all these softwares not only for reconstruction purposes but also as a kind of research tools.
Then on the other hand you still need to get in personal, physical touch with the material you are working with. Touching an inscripted stone, maybe smelling it... or dealing with thousands of fragmanted pieces of pottery by hand sometimes is even more important than to watching beautiful ideas and reconstructions.
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Some work in the summa cavea:
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Pichuneke,
Are the colours in your model intentional?
If not, you are having a lot of back sides of faces showing. It is not a great issue in SketchUp, but sooner or later you will want to render your model in an external application, and they will cause all kinds of problems, especially with materials.
You can use the Reverse Faces and Orient Faces commands in the right-click menu to do the corrections.
Happy Sketchupping,
Anssi
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The textures are not definitive. In fact I hope to work in a more worked ones.
But the colours are intentional. Forgive my limited english vocabulary, but the yellow stone is made from "sand stone", and the grey - blue from limestone. But the colours are intentional.
And yes, I have rendered it in Kerkythea before. As I am a newbie (doing a thing very complex, but this is my first serious project), when I see in the rendered image something wrong, I check the properties of the face and fix the mistakes.
That's what I have done until now. And not, I don't know what those commands are. In fact I didn't want to see the texture stuff until the model is finished.
This evening I have been working with gimp and a wall of yellow stone. I will make it tileable, but at this moment it requires a lot of clone tool.
And thanks Anssi, for your interest.
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¿How do I fix this Disaster?
Yes, I know that there are reversed faces. But look, these "ghost lights"...
I made it under Kerkythea, perhaps I should ask this in Kerkythea forums. I believe that there are not "holes" in the model... I don't know what to do
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What lights did you apply at all?
(in Kerky, back faces cannot get any material except for thin glass) -
I didnt' modify anything in kerkythea, I am a newbie with that program.
So it's an isue with kerkythea, Am I right?
Respect to orient/reversed faces, I suposse I must modify every single surface and give it a texture. I'll do it when I finish.
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Better earlier than later I think. The more you have the more you'll need to reverse!
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I am examining it, and I see that al the component has a texture, not "A face, a texture". Or something like that.
Must I begin to define every single face?
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Go to monochrome rendering mode to see whether you have front or back faces.
If they are components, even better; enter a component's context, select all the back faces and reverse them. All other instances will change along. Now use the material (again, on the front face) to paint it.It does not matter whether you apply a material / texture on a back face; back faces are not good either way.
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I oriented the faces in the inma cavea, (the blue area) and the problem persists:
I suposse it's a problem of materials in Kerkythea... I don't know
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Pichu...
which render preset are u using??? try to use Photonmap medium + aa 0.3 preset.
lower presets can cause light leaks like the ones u showed here...
also try using the path tracing progressive preset if ur using just the physical sky.. takes longer time to render though.. i would suggest it only for the final images.
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