ShrinkWrap
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can I have a shrinkwrap script to make a shell out of any detailed model I have?
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I don't have any objections
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sounds kinda sweet. looking forward to it then.
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@krisidious said:
can I have a shrinkwrap script to make a shell out of any detailed model I have?
If you are asking because of SketchyPhysics you dont need it. The physics engine will turn a mesh into a convex hull. Or if you really do want the shrinkwrap you could use still SketchyP. Set the meshes shape to convex hull and use the Debug->Readback collision geometry option. That will create a wireframe shrinkwrap of the mesh.
Chris
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what I want is a simple way to take a complex house model and make a shell that I can build many of in a development.
or a complex car made into a simple car.
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@unknownuser said:
what I want is a simple way to take a complex house model and make a shell that I can build many of in a development.
or a complex car made into a simple car.
Ah. Nevermind then. That sounds hard to do.
Chris
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I think a ray cast script would do it...
pick a point inside the model.
cast rays in every direction.
everything but the farthest point is deleted.
after an intersection command and an explode command
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That would be really interesting. There are many good uses to such script.
[AcesHigh]
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I haven't tested the option yet, but the SU2Fryrender has a function like that to get their instancing going.
It's not exactly the same but the complex component gets substituted by a low poly version so SU doens't choke on it.
At render export it will render the Hi poly version
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