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    ShrinkWrap

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    • KrisidiousK Offline
      Krisidious
      last edited by

      can I have a shrinkwrap script to make a shell out of any detailed model I have?

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • R Offline
        RickW
        last edited by

        I don't have any objections 😉

        RickW
        [www.smustard.com](http://www.smustard.com)

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        • jujuJ Offline
          juju
          last edited by

          sounds kinda sweet. looking forward to it then.

          Save the Earth, it's the only planet with chocolate.

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          • C Offline
            CPhillips
            last edited by

            @krisidious said:

            can I have a shrinkwrap script to make a shell out of any detailed model I have?

            If you are asking because of SketchyPhysics you dont need it. The physics engine will turn a mesh into a convex hull. Or if you really do want the shrinkwrap you could use still SketchyP. Set the meshes shape to convex hull and use the Debug->Readback collision geometry option. That will create a wireframe shrinkwrap of the mesh.

            Chris

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            • KrisidiousK Offline
              Krisidious
              last edited by

              what I want is a simple way to take a complex house model and make a shell that I can build many of in a development.

              or a complex car made into a simple car.

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • C Offline
                CPhillips
                last edited by

                @unknownuser said:

                what I want is a simple way to take a complex house model and make a shell that I can build many of in a development.

                or a complex car made into a simple car.

                Ah. Nevermind then. 😄 That sounds hard to do.

                Chris

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  I think a ray cast script would do it...

                  pick a point inside the model.

                  cast rays in every direction.

                  everything but the farthest point is deleted.

                  after an intersection command and an explode command

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • A Offline
                    AcesHigh
                    last edited by

                    That would be really interesting. There are many good uses to such script.

                    [AcesHigh]

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      I haven't tested the option yet, but the SU2Fryrender has a function like that to get their instancing going.
                      It's not exactly the same but the complex component gets substituted by a low poly version so SU doens't choke on it.
                      At render export it will render the Hi poly version

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